Drawing with SDL commands to OpenGL context

Hi!

I have a program that uses OpenGL to draw to screen, but I have created a menu for my program that uses SDL to draw himself, but It does not show anything to screen.

The menu works, but it is invisible.

How to get it work

Leho,

To be able to help you, I/we will need to see your code. Create a small example code where the problem occurs and add it to this thread.