[Dri-devel] Outstanding TDFX bugs? V5? / Solved (half way)

Great!

Thanks,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software> On Thu, Feb 08, 2001 at 03:01:48PM -0800, Sam Lantinga wrote:

This is a confirmed crash bug with DRI CVS and the 3Dfx driver.
All SDL-based MPEG players crash accessing the pixels in an XVImage.
This crash does not occur with the Matrox driver or the NVidia driver,
and I don’t believe it occurs with the XFree86 4.0.2 release code.

Yup, this one is known and is the one I’m working on today. It makes
simcity3k crash during the intro AND THAT IT NOT ACCEPTABLE :expressionless: The
Xv code in CVS is broken in more ways than I can count. I’m going to
merge with the xfree86 trunk, which has been improved by Mark V.

The Xv improvements from 4.0.2 have been merged into the DRI trunk. The
changes include

  • overlay support in Xv
  • numerous Xv fixes
  • more pixmap cache when 3d inactive
  • fixed mpeg playback for SDL
  • more texture memory when 3d active

Great! Thanks for your work Nathan. :slight_smile:

See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software