I have application that does opengl graphics with SDL, and has control-gui
with wxwindows …
The sdl window is on it’s own head (display), and control-gui on it’s own.
Now, If I set up the sdl window fullscreen, I lose the mouse pointer
totally… it disappears. I can’t use it in the other head (where I have the
control-gui)…
One way is you can get the position of the mouse and draw your own cursor at
those coordinates (:> ----- Original Message -----
From: pasik@iki.fi (Pasi Karkkainen)
To:
Sent: Thursday, November 13, 2003 9:21 AM
Subject: [SDL] dualhead fullscreen and mouse disappears
Hello!
I have application that does opengl graphics with SDL, and has control-gui
with wxwindows …
The sdl window is on it’s own head (display), and control-gui on it’s own.
Now, If I set up the sdl window fullscreen, I lose the mouse pointer
totally… it disappears. I can’t use it in the other head (where I have
the
control-gui)…
Sorry, This doesn’t work. The mouse heads off the the bottom right of
the SDL surface and sits there. I’m sticking to looking at the SDL
surface in a window in my dual head setup. If you find a solution let us
know.
David BeanOn Thu, 2003-11-13 at 17:32, Alan Wolfe wrote:
hey Pasi,
One way is you can get the position of the mouse and draw your own cursor at
those coordinates (:
Hmm… so it’s not possible to use other head when other is in fullscreen
with SDL ?
Is there some real reason for this… maybe I should check the sources…
– Pasi K?rkk?inen
^
. .
Linux
/ - \
Choice.of.the
.Next.Generation.On Thu, Nov 13, 2003 at 06:08:05PM +0000, David Bean wrote:
On Thu, 2003-11-13 at 17:32, Alan Wolfe wrote:
hey Pasi,
One way is you can get the position of the mouse and draw your own cursor at
those coordinates (:
Sorry, This doesn’t work. The mouse heads off the the bottom right of
the SDL surface and sits there. I’m sticking to looking at the SDL
surface in a window in my dual head setup. If you find a solution let us
know.