i’m trying to create an exact duplicate of some surface data.
for some reason this is harder than it seems. what is making it
tricky is that i want it to work with all surfaces types
(alphas, colorkeys, etc)
I’ve seen SDL_CreateRGBSurfaceFrom(…), but this only
shared the image data with the original surface. i want
a new copy of the data that is mine to bend at will.
Why is this harder than I keep thinking? What boulder is
caught in my eye to prevent me from seeing it?
Could someone post the code to do this…? (big thanks!)