I’m using the SDL in a threaded application. WinXP VC++7.1.
I’m only using SDL for geting joystick event.
The init SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) and quit
[SDL_Quit()] of the SDL are made in a thread.
After my thread exit I can see dxinput is still running.
I’m I missing something ?
joan