hi`
I upgraded to the latest snapshot (1.1 tree) today and now I get those
undefined symbols upon linking (/usr/local/lib/libSDL.so: undefined
reference to `glXGetConfig’) and wonder what I should do to resolve
them. When I link my app against libGL how can I dynamically load
another libGL when this one is already opened? And why did it work with
the older CVS snapshot??? And why would I have to link against libGL
even if I don’t use it?–
Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right
I upgraded to the latest snapshot (1.1 tree) today and now I get those
undefined symbols upon linking (/usr/local/lib/libSDL.so: undefined
reference to `glXGetConfig’) and wonder what I should do to resolve
them.
It’s a bug, fixed in CVS.
When I link my app against libGL how can I dynamically load
another libGL when this one is already opened? And why did it work with
the older CVS snapshot??? And why would I have to link against libGL
even if I don’t use it?
You don’t have to link against libGL if you don’t use it.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
Sam Lantinga wrote:
I upgraded to the latest snapshot (1.1 tree) today and now I get those
undefined symbols upon linking (/usr/local/lib/libSDL.so: undefined
reference to `glXGetConfig’) and wonder what I should do to resolve
them.
It’s a bug, fixed in CVS.
I imagined that, just wanted to be sure that is not a strange feature
When I link my app against libGL how can I dynamically load
another libGL when this one is already opened? And why did it work with
the older CVS snapshot??? And why would I have to link against libGL
even if I don’t use it?
You don’t have to link against libGL if you don’t use it.
Okay, that is just what I wanted to hear ;-)–
Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right