We’re using SDL2 for Windows, Mac and Linux with great success. I recently
got SDL2 for Android working as well, but when I added SDL2 for iOS
support, I get a window with a size of 0 x 0, and nothing appears to
render. I do not get an error with GL calls, but I do eventually see that
the application exits with no error or message.
Has anyone seen this before?
You can see the code we’re using here, here and here:
I was using “main” instead of “SDL_main”, simple as thatOn Sat, 21 Mar 2015 16:05:19 -0700, Joshua Granick <@Joshua_Granick> wrote:
Hi everyone,
We’re using SDL2 for Windows, Mac and Linux with great success. I
recently got SDL2 for Android working as well, but when I added SDL2 for
iOS support, I get a window with a size of 0 x 0, and nothing appears to
render. I do not get an error with GL calls, but I do eventually see
that the application exits with no error or message.
Has anyone seen this before?
You can see the code we’re using here, here and here: