Enigma for OS X released (test release)

Thanks to the effort of Johannes Fortmann, our Oxyd clone “Enigma” now
also runs on OS X. The disk image can be downloaded from

http://fs.fsf.org/enigma/download.html

I’d be grateful if someone could give it a test run, before we expose it
to a larger audience.

Thanks,
Daniel

Thanks to the effort of Johannes Fortmann, our Oxyd clone “Enigma” now
also runs on OS X. The disk image can be downloaded from

http://fs.fsf.org/enigma/download.html

I’d be grateful if someone could give it a test run, before we expose it
to a larger audience.

Sorry, it fails miserably:

dyld: /Users/st/Desktop/Enigma/Enigma.app/Contents/MacOS/Enigma can’t
open library:
@executable_path/…/Frameworks/SDL_image.framework/Versions/A/SDL_image
(No such file or directory, errno = 2)

If I go into the bundle myself, and rename the ‘SharedFrameworks’ folder
to ‘Frameworks’, then it works neatly.

Of course, I’ve got the SDL framework also in ~/Library/Frameworks, so
it’s probably not going to have any issues finding that.On Thursday, August 29, 2002, at 01:17 , Daniel Heck wrote:

If I go into the bundle myself, and rename the 'SharedFrameworks’
folder to ‘Frameworks’, then it works neatly.

Thanks, it’s fixed now (I hope) :slight_smile:

Cheers,
Daniel

I’m running it with no real problems. Well, it took me forever to
figure out level 2, but that’s because I’m slow. ^.^

I have an iBook 500, if you’re curious.

I did crash on level one, when I clicked the mouse button twice. I
dropped two little black balls, then it crashed. Also, when you click
the mouse button, the mouse appears, but it refuses to go away
afterwards. This isn’t your problem – it’s inherent in OS X (mouse
won’t even disappear during screen savers sometimes), but another hide
mouse call won’t hurt.

On some levels the ball seems to be drawn down by gravity to the bottom
of the screen. This only happens some of the time, but it makes the
levels a lot harder (sometimes impossible).

The game doesn’t respond to Command-Q. That would be a nice addition.
Same goes for a sound/no sound option on the options screen.

On ball physics: it might be nice to subtract more velocity upon
collision with a wall, unless all walls are supposed to be bouncy?
Different physics for different walls could be cool. I just think that
a ball hitting a stone block wouldn’t bounce as far as it’s going
currently. ^.^