Error Compiling SDL 1.3 (haptic error)

Edgar Simo <bobbens gmail.com> writes:

Hello,

I believe that’s a known issue with mingw32, since the haptic subsystem
depends on directx 8.0 or later and mingw32 is missing those headers.
You can disable the haptic subsystem with --disable-haptic, but you’ll
then be missing force feedback.

Edgar

Thanks for the reply,

I’m curious as to how difficult it would be to have directx 8 or higher added to
a mingw32 system. Is it more so an issue with having to get it from MS, or is
it more of a compatibility issue?

Seems like I remember dabbling with Ogre3D and it required downloading newer
DirectX libraries to run it with. Could that solve the issue?

If not, it isn’t that big of a deal for me, but force feedback would be nice to
have.

Again, thanks for the reply!

Micah

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hello,

Micah Brening wrote:

Thanks for the reply,

I’m curious as to how difficult it would be to have directx 8 or higher added to
a mingw32 system. Is it more so an issue with having to get it from MS, or is
it more of a compatibility issue?

I have no idea. Since it’s basically a difference in a struct
(otherwise it’d work with directx 7.0), just by copying the directx.h or
whatever it was over it should work. I don’t have much experience
with mingw32, so I have no idea.

Seems like I remember dabbling with Ogre3D and it required downloading newer
DirectX libraries to run it with. Could that solve the issue?

If not, it isn’t that big of a deal for me, but force feedback would be nice to
have.

Yes, it’d be a shame, since it’s pretty cool :).

Edgar
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.9 (GNU/Linux)

iEYEARECAAYFAkj0Mp4ACgkQolm4VNX3QTzZBACgvYvcDR/AV4rQXn26m1+BlPlK
uEgAoJSh0eoXXnPMpHcMh0N4FfTzOH19
=ZlKY
-----END PGP SIGNATURE-----