Edgar Simo <bobbens gmail.com> writes:
Hello,
I believe that’s a known issue with mingw32, since the haptic subsystem
depends on directx 8.0 or later and mingw32 is missing those headers.
You can disable the haptic subsystem with --disable-haptic, but you’ll
then be missing force feedback.
Edgar
Thanks for the reply,
I’m curious as to how difficult it would be to have directx 8 or higher added to
a mingw32 system. Is it more so an issue with having to get it from MS, or is
it more of a compatibility issue?
Seems like I remember dabbling with Ogre3D and it required downloading newer
DirectX libraries to run it with. Could that solve the issue?
If not, it isn’t that big of a deal for me, but force feedback would be nice to
have.
Again, thanks for the reply!
Micah
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Hello,
Micah Brening wrote:
Thanks for the reply,
I’m curious as to how difficult it would be to have directx 8 or higher added to
a mingw32 system. Is it more so an issue with having to get it from MS, or is
it more of a compatibility issue?
I have no idea. Since it’s basically a difference in a struct
(otherwise it’d work with directx 7.0), just by copying the directx.h or
whatever it was over it should work. I don’t have much experience
with mingw32, so I have no idea.
Seems like I remember dabbling with Ogre3D and it required downloading newer
DirectX libraries to run it with. Could that solve the issue?
If not, it isn’t that big of a deal for me, but force feedback would be nice to
have.
Yes, it’d be a shame, since it’s pretty cool :).
Edgar
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