I just thought I’d make a short post about finally completing
migration to SDL 2.0 a few weeks ago in our project, Bitfighter
(http://bitfighter.org); an OpenGL, 2D, space combat game.
I am only posting in hopes that it may be of use to anyone wishing to
see some example code. Specifically, we use the SDL input and video
sub-systems for our client.
Bitfighter compiles with both SDL 1.2 and 2.0 on Mac, Windows, and
Linux. It runs with full functionality with both SDL versions (albeit
slightly better with 2.0 and window handling on Mac and Windows.)
Right now we build as default at SDL 2.0 for Mac and Windows, but 1.2
for Linux (until distros start distributing 2.0…)
Cool, thanks! This should be quite helpful. Bookmarked for later.On Tue, Apr 24, 2012 at 6:52 AM, D B wrote:
Hi,
I just thought I’d make a short post about finally completing
migration to SDL 2.0 a few weeks ago in our project, Bitfighter
(http://bitfighter.org); an OpenGL, 2D, space combat game.
I am only posting in hopes that it may be of use to anyone wishing to
see some example code. Specifically, we use the SDL input and video
sub-systems for our client.
Bitfighter compiles with both SDL 1.2 and 2.0 on Mac, Windows, and
Linux. It runs with full functionality with both SDL versions (albeit
slightly better with 2.0 and window handling on Mac and Windows.)
Right now we build as default at SDL 2.0 for Mac and Windows, but 1.2
for Linux (until distros start distributing 2.0…)
Great! thanks
do you know more examples of open source SDL2 games/apps?On Thu, Apr 26, 2012 at 10:47 AM, Ren? Dudfield wrote:
Cool, thanks! This should be quite helpful. Bookmarked for later.
On Tue, Apr 24, 2012 at 6:52 AM, D B wrote:
Hi,
I just thought I’d make a short post about finally completing
migration to SDL 2.0 a few weeks ago in our project, Bitfighter
(http://bitfighter.org); an OpenGL, 2D, space combat game.
I am only posting in hopes that it may be of use to anyone wishing to
see some example code. Specifically, we use the SDL input and video
sub-systems for our client.
Bitfighter compiles with both SDL 1.2 and 2.0 on Mac, Windows, and
Linux. It runs with full functionality with both SDL versions (albeit
slightly better with 2.0 and window handling on Mac and Windows.)
Right now we build as default at SDL 2.0 for Mac and Windows, but 1.2
for Linux (until distros start distributing 2.0…)