Hi,
i’m trying to set up a portable example that uses SDL + OpenGL.
It can be found at:
http://www.s.netic.de/tmohr/cube-0.1.0.tar.gz
It works fine under Linux but refuses to work on my Laptop
under Windows 2000. I added some code to list the available
video modes, it says “all available” but then refuses to work
because it can’t create an OpenGL context.
Am i doing something wrong?
Has anybody got a hint for me to get this stuff working under
Windows?
The example code is a Rubics Cube that looks quite nice, i think.
Best regards,
Torsten.