Expected timeframe for 1.3?

How complete is SDL 1.3 currently, feature-wise?

Is there an expected timeframe for the release of the official version?

What about documentation? I noticed there is next to no 1.3 documentation right now. Is this to be completed before 1.3 is finished, or will it be left to end users to write it via the wiki?

-Vern

I think Sam’s official statement a while ago was something like "when it’s
ready."
I suspect it will be released when there is a large enough user-base, and
when there is an official approach to co-installing SDL 1.2 and SDL 1.3 (and
beyond) in linux.On Tue, Sep 14, 2010 at 2:52 PM, VernJensen wrote:

How complete is SDL 1.3 currently, feature-wise?

Is there an expected timeframe for the release of the official version?

What about documentation? I noticed there is next to no 1.3 documentation
right now. Is this to be completed before 1.3 is finished, or will it be
left to end users to write it via the wiki?

-Vern


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I guess a more immediate and useful question then is, how can I get up-to-speed using SDL 1.3? My problem is that there are plenty of tutorials, and lots of documentation, for SDL 1.2. But I wish to do iPhone development, and take advantage of the ability in SDL 1.3 to move the window, which is not possible if SDL 1.3 is run under the “compatibility layer” for 1.2-API compatibility.

I need to rewrite an app that was built using SDL 1.2, to use the 1.3 APIs, so that I can move the window when it’s not fullscreen. And yet, I didn’t write this 1.2 application, so am in the dark to begin with.

I could always go through 1.2 documentation and learn what I can, but without knowing what 1.3 has changed, this would likely be frustrating.

I have also studied the SDL 1.3 test program, but this has a very extensive “common.c” source file and it seems like, if all of this is required for running an SDL app, then that’s a lot! I guess I’m looking for a “skeleton” code program that would set up a window and draw some sprites in it, hardware accelerated, if documentation for SDL 1.3 isn’t available, so I can learn what the bare essentials are to get the basics up and running.

There is the documentation wiki here:
http://wiki.libsdl.org/moin.cgi/FrontPage
I’m not an iPhone developer, but this may help:
http://code.google.com/p/iphone-sdl-1-3/

Sorry I can’t be more help,
-AlexOn Tue, Sep 14, 2010 at 3:18 PM, VernJensen wrote:

I guess a more immediate and useful question then is, how can I get
up-to-speed using SDL 1.3? My problem is that there are plenty of tutorials,
and lots of documentation, for SDL 1.2. But I wish to do iPhone development,
and take advantage of the ability in SDL 1.3 to move the window, which is
not possible if SDL 1.3 is run under the “compatibility layer” for 1.2-API
compatibility.

I need to rewrite an app that was built using SDL 1.2, to use the 1.3 APIs,
so that I can move the window when it’s not fullscreen. And yet, I didn’t
write this 1.2 application, so am in the dark to begin with.

I could always go through 1.2 documentation and learn what I can, but
without knowing what 1.3 has changed, this would likely be frustrating.

I have also studied the SDL 1.3 test program, but this has a very extensive
"common.c" source file and it seems like, if all of this is required for
running an SDL app, then that’s a lot! I guess I’m looking for a "skeleton"
code program that would set up a window and draw some sprites in it,
hardware accelerated, if documentation for SDL 1.3 isn’t available, so I can
learn what the bare essentials are to get the basics up and running.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Probably the easiest minimal SDL program is testspriteminimal.c in the
tests directory.

Does anyone have an iPhone tutorial already done I can add to the wiki?On Tue, Sep 14, 2010 at 12:18 PM, VernJensen wrote:

I guess a more immediate and useful question then is, how can I get
up-to-speed using SDL 1.3? My problem is that there are plenty of tutorials,
and lots of documentation, for SDL 1.2. But I wish to do iPhone development,
and take advantage of the ability in SDL 1.3 to move the window, which is
not possible if SDL 1.3 is run under the “compatibility layer” for 1.2-API
compatibility.

I need to rewrite an app that was built using SDL 1.2, to use the 1.3 APIs,
so that I can move the window when it’s not fullscreen. And yet, I didn’t
write this 1.2 application, so am in the dark to begin with.

I could always go through 1.2 documentation and learn what I can, but
without knowing what 1.3 has changed, this would likely be frustrating.

I have also studied the SDL 1.3 test program, but this has a very extensive
"common.c" source file and it seems like, if all of this is required for
running an SDL app, then that’s a lot! I guess I’m looking for a "skeleton"
code program that would set up a window and draw some sprites in it,
hardware accelerated, if documentation for SDL 1.3 isn’t available, so I can
learn what the bare essentials are to get the basics up and running.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


? ? -Sam Lantinga, Founder and President, Galaxy Gameworks LLC