Heya everyone! I’ve been loving my experience with SDL so far, however I do seem to be having issues with the GPU api. As stated in the title, I experience significant performance impact while resizing the window on wayland. I am on Arch Linux with KDE Plasma, and the same issue occurs in other similar environments (CachyOS tested on another computer). Running the game using SDL_VIDEODRIVER=x11 seems to completely fix the resize issue. When telling wine to use wayland (by setting DISPLAY to empty) the issue also appears to occur. If it matters, it is selecting Vulkan as the backend. It seemingly works perfectly fine on Windows.