Fast frame rates

Jeremie Plante wrote:

Could my ATI card be the problem ?

No, it’s that you are running under X11. If you really want to access the
hardware memory (and I don’t recommend it) then you can run the program as
root, and set the (SDL_FULLSCREEN|SDL_HWSURFACE) flags in SDL_SetVideoMode()

Generally the speed will be faster when you don’t write directly to the
video memory, but you can do your own tests. :slight_smile:

Sammy is right. Do some tests. Put SDL in 640x480 and count the frames under X…then try
DirectX, or something that works with svgalib or GGI / fb_con.

    -Sam Lantinga                           (slouken at devolution.com)
I'm confuse ... You mean that Software mem is faster than hardware ???

Yes Jeramie, I’ve heard this is somehow related to the transfer of data across the
system’s bus.

I'm sorry to ask all these question it's just that it's my second try to accelerate

my Client and I do know that speedy refresh is hard to achieve in linux so I want to be
sure :slight_smile:

        Thanks
                    Cluster

Cluster: have you checked out the DirectX wrappers? You have Windows 95. Get mingw32 and
compile Win32 versions of your client.

Sammy: Um…when will SDL support something fast like svgalib? – or the fb_con at
least…?

Paul Lowe
spazz at ulink.net

BTW: cluster I got something you might like to see.

Sammy: Um…when will SDL support something fast like svgalib? – or the fb_con at
least…?

Yes. :slight_smile: I’m still evaluating which will be most useful. fbcon will be in
there, as well as either GGI or MGL.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/