Last June I posted a long message about using threads and, mutexes, and
condition variables to speed up event processing in SDL. A much expanded
version of that message along with the library that resulted from
solving the problem is now online at:
http://gameprogrammer.com/game.html
Bob Pendleton--
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- Bob Pendleton, consultant for hire +
- Resume: http://www.jump.net/~bobp +
- Email: @Bob_Pendleton +
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