Fast Reliable Event Processing

Last June I posted a long message about using threads and, mutexes, and
condition variables to speed up event processing in SDL. A much expanded
version of that message along with the library that resulted from
solving the problem is now online at:

http://gameprogrammer.com/game.html

Bob Pendleton-- 

±-----------------------------------+

Last June I posted a long message about using threads and, mutexes, and
condition variables to speed up event processing in SDL. A much expanded
version of that message along with the library that resulted from
solving the problem is now online at:

Very cool, and very well written. :slight_smile:

Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment