I’d avoid sponsorship unless we absolutely have to, but as mentioned in the
original post of this thread, kickstarter may not be a bad option, but it’s
more a matter of a person rather than funding. Funding would be nice,
however
-AlexOn Fri, May 25, 2012 at 10:03 AM, Gabriel Jacobo wrote:
I don’t think there’s a lot of people that have knowledge of at least five
platforms that will work (full time?) for free maintaining the library. I
for one vote for Sam for presidentI do wonder if a Kickstarter, donation page or corporate sponsorship is
that far fetched…Gabriel.
2012/5/25 Sam Lantinga
I personally am torn, because on the one hand, this project deserves full
time attention, but on the other hand I need to get contract work to make
sure there’s food on the table.If somebody does want to step up and manage SDL, I’ll be happy to go over
in detail what that means and if they still can and want to, we can start
training and transition.See ya!
On Fri, May 25, 2012 at 9:32 AM, Sam Lantinga wrote:
I’ve been dealing with a lot of stuff at work (see the 38 Studios news),
but I am still here, and I am planning to pull some patches in from
Bugzilla to address issues.Also, Gabriel has graciously volunteered to help with maintenance so
there should be a steady stream of improvements.I really appreciate the community stepping up, and you’re welcome to
create a repo as a staging area for community reviewing and testing patches!Cheers!
On Fri, May 25, 2012 at 9:18 AM, Brian Barnes wrote:
I don’t think we can avoid the fact that there will need to be somebody
at the head of this with final authority who can spend the time.For instance, the iOS patch stuff – there’s something like 3 competing
patches, and unless we want to have some kind of vote system, nobody but a
project leader can solve these problems. This isn’t an ego problem, there
are multiple ways to do this patch, and each has pros and cons.The next hurdle is who could do this? Nobody is asking me, and I’d
turn them down because I have my own projects (and the big one is another
project with a community that needs it!), and the very reason I’m using SDL
is to make it easier on me. I suspect we are all like that.As I said before, Sam gave us a lot and owes us nothing. Same with
Ryan. Nobody should be demanding anything.So, this might seem defeatist, but right now I’d more vote for just
finding a way to get in the patches that’ll make SDL 2 useable and worry
about the future later. I’m not sure I see a path out. The iOS patch, an
iOS game center patch, relative mouse movement in win32, etc. The big
things.I’m trying to be realistic but if somebody here doesn’t step up and
control isn’t handed over, then we’re in trouble. And I don’t blame
anybody for not stepping up, it’ll be a large chunk of their time. For
this, Sam (and anybody else that contributed) should get a lot of credit.[>] Brian
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