Fix for make clean sdl-0.6k

I was working on porting the library to Irix, and noticed a few
small problems.

obj/Makefile’s clean argument needs some extra help.
It needs to call make clean in obj/X11
Also shouldn’t it call: rm -f $(STLIB)

Also obj/X11/Makefile needs a little help with it’s make clean.
It needs to call: rm -f libSDLx11.so.0.6

I was also wondering about the sprite stuff,
If we develope this further shouldn’t it be merged into the rest of the
lib?

And finally, do you think ports should be done as follows, or
do you think we should work on a std unix port, adding execptions
Or do you all think that the versions have so many diffrences that
it will not help?

Thanks,

Kent Mein

obj/Makefile’s clean argument needs some extra help.

I’ll check it out. I usually use “make spotless”

I was also wondering about the sprite stuff,
If we develope this further shouldn’t it be merged into the rest of the
lib?

I don’t think so, but it should definitely be made a part of the example
suite, and available for public use. SDL is intended to be very simple
and allow people to layer their own optimized game libraries over it,
without too much baggage. Higher level functionality can definitely be
included, but not as part of the base library.

It would be nice to have some very well developed libraries available
for SDL. The libraries in the “example” subdirectory are a step in that
direction. They are all placed under GPL, so that people who want to
develop “free” games can do so, while commercial applications, which often
already have code developed, can use the raw SDL functionality.

And finally, do you think ports should be done as follows, or
do you think we should work on a std unix port, adding execptions
Or do you all think that the versions have so many diffrences that
it will not help?

If you notice, the solaris port is just one unique file with symblic links
to the linux tree. In general, the unix port will only differ in the audio
driver. The major exception to this is the DGA and GGI Linux front ends.

Kent Mein

Thanks for the feedback, Kent. :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/