I just fixed a small bug in the new X code that prevented modes being valid
at 32 bpp. That should work fine, as well as the fullscreen code under KDE.
I just fixed a small bug in the new X code that prevented modes being valid
at 32 bpp. That should work fine, as well as the fullscreen code under KDE.
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
---- Markus F.X.J. Oberhumer <@Markus_F.X.J_Oberhum> ----
---- http://wildsau.idv.uni-linz.ac.at/mfx/ ----
---- 5E CB 5C 85 DE AF 9E BF E9 DA 7E 6A 39 F8 CC 67 ----
Working fine under KDE now, and Alt-Tab is the perfect emergency
quit - I had not realized that this was working !
A small problem remains: the mouse cursor is sometimes hidden by
sprites and leaves ugly artefacts (in testsprite).
Ahh, yes, that actually relates another deadlock problem I have when
using DGA with a separate event thread and the mouse cursor enabled.
So… DGA will only be used if the mouse cursor is disabled before
the call to SDL_SetVideoMode(). This makes sense, since the advantage
of DGA mouse is low latency relative mouse motion, which is only used
by applications that turn off the cursor anyway.
Yay!
(There will be a new SDL CVS snapshot available with this fix tomorrow)
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec