Flicker free without pageflip?

When I use SDL_FULLSCREEN the sprite starts flickering in my game. Is
there another possibility to change this other than using SDL_DUBBLEBUF?
How is it done in the example “aliens”? I can?t see the difference.

ps: BumpRace source is out now.

When I use SDL_FULLSCREEN the sprite starts flickering in my game. Is
there another possibility to change this other than using SDL_DUBBLEBUF?
How is it done in the example “aliens”? I can?t see the difference.

SDL_DOUBLEBUF is the way to prevent flickering when you’re fullscreen.
The way to minimize flickering is to queue the screen updates so they occur
as close together as possible.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/