When I use SDL_FULLSCREEN the sprite starts flickering in my game. Is
there another possibility to change this other than using SDL_DUBBLEBUF?
How is it done in the example “aliens”? I can?t see the difference.
ps: BumpRace source is out now.
When I use SDL_FULLSCREEN the sprite starts flickering in my game. Is
there another possibility to change this other than using SDL_DUBBLEBUF?
How is it done in the example “aliens”? I can?t see the difference.
ps: BumpRace source is out now.
When I use SDL_FULLSCREEN the sprite starts flickering in my game. Is
there another possibility to change this other than using SDL_DUBBLEBUF?
How is it done in the example “aliens”? I can?t see the difference.
SDL_DOUBLEBUF is the way to prevent flickering when you’re fullscreen.
The way to minimize flickering is to queue the screen updates so they occur
as close together as possible.
-Sam Lantinga (slouken at devolution.com)