Force Feedback in SDL

This is a question that keeps coming up, every once in a while. And
yeah, I’d like to see it too. But apparently the technology behind
force feedback is complicated enough that the developers are having
some trouble figuring out a good way to implement it. The general
consensus seems to be, “We’ll put this in once we figure out how to do
it right.”

*Hi guys,
*>>*I have used SDL for the development of the game Tuxtype.I would
like to develop a force feedback system into
*>>*the game.Can someone give me a direction in this context?

Actually I saw this idea in the gsoc page. This is a nice idea. I
would like to implement this idea
and I would appreciate if the mentor of this project could explain this.*