Hi all,
i have a problem that my game sometimes crashes with:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 149 (MIT-SHM)
Minor opcode of failed request: 3 (X_ShmPutImage)
Value in failed request: 0xffff
Serial number of failed request: 19134
Current serial number in output stream: 19135
and i would like to get the game just crashing with a segfault because
then i can trace back where the game crashed.
maybe someone know what i mean with this…
bye bye
Steffen–
Steffen Pohle (@Steffen_Pohle)| _ x
http://stpohle.bei.t-online.de | /#/ BomberClone - The Clone of
JabberID: stpohle at amessage.de ||###| DynaBlaster and Bomberman
ICQ: 370965 Yahoo: stpohle | #/ http://www.bomberclone.de
MSN: stpohle at hotmail.com |
Hi all,
i have a problem that my game sometimes crashes with:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 149 (MIT-SHM)
Minor opcode of failed request: 3 (X_ShmPutImage)
Value in failed request: 0xffff
Serial number of failed request: 19134
Current serial number in output stream: 19135
You need to clip the rectangles that you pass into SDL_UpdateRects()
SDL_BlitSurface does clip the rectangles, and you can pass the resulting
rectangles directly to SDL_UpdateRects(), however if you do things yourself,
you’ll need to do your own clipping.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment
Hi all,
i have a problem that my game sometimes crashes with:
X Error of failed request: BadValue (integer parameter out of range
for operation)
Major opcode of failed request: 149 (MIT-SHM)
Minor opcode of failed request: 3 (X_ShmPutImage)
Value in failed request: 0xffff
Serial number of failed request: 19134
Current serial number in output stream: 19135
You need to clip the rectangles that you pass into SDL_UpdateRects()
SDL_BlitSurface does clip the rectangles, and you can pass the
resulting rectangles directly to SDL_UpdateRects(), however if you do
things yourself, you’ll need to do your own clipping.
Yep,
I found already where i did something wrong. But this was more a general
question because i’ve got this error serval times and it would be a
faster way if i can just tell the GDB that he have to stop and then i
can use backtrace to locate faster the problem.
bye bye
SteffenOn Sun, 23 May 2004 14:58:11 -0700 Sam Lantinga wrote:
–
Steffen Pohle (@Steffen_Pohle)| _ x
http://stpohle.bei.t-online.de | /#/ BomberClone - The Clone of
JabberID: stpohle at amessage.de ||###| DynaBlaster and Bomberman
ICQ: 370965 Yahoo: stpohle | #/ http://www.bomberclone.de
MSN: stpohle at hotmail.com |
Try the ‘break’ command of the gdb:
…
break test.cpp:8
run
… will stop execution at row 8 of test.cpp. Then you may
’step’ and ‘display’ or ‘print’ stuff that is interesting.
Use ‘help step’ etc. for more info…
/Olof
Steffen Pohle: “Re: [SDL] force SDL to create a segfault” (2004-05-24…
#On Sun, 23 May 2004 14:58:11 -0700
#Sam Lantinga wrote:#
#>
#> > Hi all,
#>
#> > i have a problem that my game sometimes crashes with:
#>
#> > X Error of failed request: BadValue (integer parameter out of range
#> > for operation)
#> > Major opcode of failed request: 149 (MIT-SHM)
#> > Minor opcode of failed request: 3 (X_ShmPutImage)
#> > Value in failed request: 0xffff
#> > Serial number of failed request: 19134
#> > Current serial number in output stream: 19135
#>
#> You need to clip the rectangles that you pass into SDL_UpdateRects()
#> SDL_BlitSurface does clip the rectangles, and you can pass the
#> resulting rectangles directly to SDL_UpdateRects(), however if you do
#> things yourself, you’ll need to do your own clipping.
#Yep,
#I found already where i did something wrong. But this was more a general
#question because i’ve got this error serval times and it would be a
#faster way if i can just tell the GDB that he have to stop and then i
#can use backtrace to locate faster the problem.
#bye bye
#Steffen
you may be looking for the SDL_INIT_NOPARACHUTE flag, used here:
SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE);
cheers,
John.On Monday 24 May 2004 00:53, Olof Bjarnason wrote:
Try the ‘break’ command of the gdb:
…
break test.cpp:8
run
… will stop execution at row 8 of test.cpp. Then you may
’step’ and ‘display’ or ‘print’ stuff that is interesting.
Use ‘help step’ etc. for more info…
/Olof
Steffen Pohle: “Re: [SDL] force SDL to create a segfault” (2004-05-24…
#On Sun, 23 May 2004 14:58:11 -0700
#Sam Lantinga wrote:
#>
#> > Hi all,
#>
#> > i have a problem that my game sometimes crashes with:
#>
#> > X Error of failed request: BadValue (integer parameter out of range
#> > for operation)
#> > Major opcode of failed request: 149 (MIT-SHM)
#> > Minor opcode of failed request: 3 (X_ShmPutImage)
#> > Value in failed request: 0xffff
#> > Serial number of failed request: 19134
#> > Current serial number in output stream: 19135
#>
#> You need to clip the rectangles that you pass into SDL_UpdateRects()
#> SDL_BlitSurface does clip the rectangles, and you can pass the
#> resulting rectangles directly to SDL_UpdateRects(), however if you do
#> things yourself, you’ll need to do your own clipping.
#Yep,
#I found already where i did something wrong. But this was more a general
#question because i’ve got this error serval times and it would be a
#faster way if i can just tell the GDB that he have to stop and then i
#can use backtrace to locate faster the problem.
#bye bye
#Steffen
SDL mailing list
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http://www.libsdl.org/mailman/listinfo/sdl
(Quotes fixed–replies go below quotes.)On Mon, May 24, 2004 at 03:05:05AM +0100, John Popplewell wrote:
#> > i have a problem that my game sometimes crashes with:
#>
#> > X Error of failed request: BadValue (integer parameter out of range
#> > for operation)
#> > Major opcode of failed request: 149 (MIT-SHM)
#> > Minor opcode of failed request: 3 (X_ShmPutImage)
#> > Value in failed request: 0xffff
#> > Serial number of failed request: 19134
#> > Current serial number in output stream: 19135
Try the ‘break’ command of the gdb:
you may be looking for the SDL_INIT_NOPARACHUTE flag, used here:
SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE);
None of these are related to X errors. If you want to catch those, try:
static XErrorHandler OldHandler = NULL;
static int XErrorCallback(Display *dpy, XErrorEvent *error)
{
char str[1024];
XGetErrorText(dpy, error->error_code, str, sizeof(str) );
printf("%s\n", str);
...
return (*OldHandler)(dpy, error);
}
…
OldHandler = XSetErrorHandler(XErrorCallback);
Call this after initializing X (eg. after SDL video init). You can then
place a breakpoint on XErrorCallback.
(Bear in mind that not all errors are fatal; SDL installs an error handler
that ignores a few.)
–
Glenn Maynard