I was glancing over the SDL code, and wondered if SDL_FreeSurface on a
locked hardware surface would cause problems. I didn’t look all the
hardware backends, but it seems like this might be a problem?
Warning, this is a totally untested patch for a totally unconfirmed problem.
If someone has a little more knowledge about these and can verify a
problem; then I’m pretty confident this little 2 liner will fix things.
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