Freescale i.MX6 video driver

Hi! I’ve just done video driver for rendering directly to framebuffer, it should work on any custom board with i.MX6 processor. Supported windows management, both OpenGL ES 1.0 and OpenGL ES 2.0.
You can view the code from https://github.com/mastermind-/SDL-mx6/tree/release-2.0.3-mx6.
What do you think about the code? Have any remarks?
I’d be glad if someone will find it useful. May be it can be pushed to upstream?

Sweet, thanks! :)On Mon, Aug 25, 2014 at 6:08 AM, mastermind <denis.barkar at gmail.com> wrote:

Hi! I’ve just done video driver for rendering directly to framebuffer,
it should work on any custom board with i.MX6 processor. Supported windows
management, both OpenGL ES 1.0 and OpenGL ES 2.0.
You can view the code from
https://github.com/mastermind-/SDL-mx6/tree/release-2.0.3-mx6.
What do you think about the code? Have any remarks?
I’d be glad if someone will find it useful. May be it can be pushed to
upstream?


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Do you have a patch or set of patches against SDL in Mercurial?On Mon, Aug 25, 2014 at 6:08 AM, mastermind <denis.barkar at gmail.com> wrote:

Hi! I’ve just done video driver for rendering directly to framebuffer,
it should work on any custom board with i.MX6 processor. Supported windows
management, both OpenGL ES 1.0 and OpenGL ES 2.0.
You can view the code from
https://github.com/mastermind-/SDL-mx6/tree/release-2.0.3-mx6.
What do you think about the code? Have any remarks?
I’d be glad if someone will find it useful. May be it can be pushed to
upstream?


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

You can get patches from github:
https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch - master
https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch - 2.0.3

There’s another related patch here:
https://bugzilla.libsdl.org/show_bug.cgi?id=2386

I think we need to figure out a way to consolidate these under a "SOC"
backend, or risk having a ton of 99% similar backends, and that will become
a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <denis.barkar at gmail.com>:> You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch

  • master

https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch

  • 2.0.3

SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Gabriel.

You can get patches from github:
https://github.com/mastermind-/SDL-mx6/commit/e7f55c855d6336d9892d5f811d0a06e5d35b9780.patch - master
https://github.com/mastermind-/SDL-mx6/commit/ebc2901f67ee82ef555845c17f39b9663ab98225.patch - 2.0.3

Sam Lantinga wrote:> Do you have a patch or set of patches against SDL in Mercurial?

On Mon, Aug 25, 2014 at 6:08 AM, mastermind <@mastermind (@mastermind)> wrote:

  Hi! I've just done video driver for rendering directly to framebuffer, it should work on any custom board with i.MX6 processor. Supported windows management, both OpenGL ES 1.0 and OpenGL ES 2.0. 

You can view the code from https://github.com/mastermind-/SDL-mx6/tree/release-2.0.3-mx6. (https://github.com/mastermind-/SDL-mx6/tree/release-2.0.3-mx6.)
What do you think about the code? Have any remarks?
I’d be glad if someone will find it useful. May be it can be pushed to upstream?


SDL mailing list
SDL at lists.libsdl.org (SDL at lists.libsdl.org)
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org)

Didn’t know about this patch.
Nice work, but mine is little better :slight_smile:

  1. Loads EGL library dinamically. In theory it can be compiled with X/directfb/wayland drivers too, they will share EGL native types definitions, which are binary compatible. Ideally, SDL_egl.c should be compiled separately for every driver.
  2. Doesn’t have code garbage from rpi driver :slight_smile:
  3. Build using cmake

Btw, it doesn’t 100% fit to common “SOC” backend because to load EGL library using SDL_GL_LoadLibrary it should get native display using function from this library :slight_smile: That’s why I had to reimplement SDL_GL_LoadLibrary.

gabomdq wrote:> There’s another related patch here:??https://bugzilla.libsdl.org/show_bug.cgi?id=2386 (https://bugzilla.libsdl.org/show_bug.cgi?id=2386)

I think we need to figure out a way to consolidate these under a “SOC” backend, or risk having a ton of 99% similar backends, and that will become a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <@mastermind (@mastermind)>:

   	You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch (https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch) - master
https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch (https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch) - 2.0.3


SDL mailing list
SDL at lists.libsdl.org (SDL at lists.libsdl.org)
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org)


Gabriel.

Okay, this patch is in SDL, thanks!
I added an additional change so the correct desktop video mode is reported.

Cheers!On Fri, Aug 29, 2014 at 6:52 AM, mastermind <denis.barkar at gmail.com> wrote:

Didn’t know about this patch.
Nice work, but mine is little better [image: Smile]

  1. Loads EGL library dinamically. In theory it can be compiled with
    X/directfb/wayland drivers too, they will share EGL native types
    definitions, which are binary compatible. Ideally, SDL_egl.c should be
    compiled separately for every driver.
  2. Doesn’t have code garbage from rpi driver [image: Smile]
  3. Build using cmake

Btw, it doesn’t 100% fit to common “SOC” backend because to load EGL
library using SDL_GL_LoadLibrary it should get native display using
function from this library [image: Smile] That’s why I had to reimplement
SDL_GL_LoadLibrary.

gabomdq wrote:

There’s another related patch here:?
https://bugzilla.libsdl.org/show_bug.cgi?id=2386

I think we need to figure out a way to consolidate these under a "SOC"
backend, or risk having a ton of 99% similar backends, and that will become
a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <>:

Quote:

You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch

  • master

https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch

  • 2.0.3

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Gabriel.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi! I’ve already fixed this issue few days before - https://github.com/mastermind-/SDL-mx6/commit/99ecdd7ecc2ffac300ef8e9b200e2c829cb619e1.patch
I’ve found error in your patch: in MX6_GLES_LoadLibrary you are calling eglGetDisplay with native_display which is not initialized yet (it will be filled in MX6_UpdateDisplay later) and egl_display will be invalid. Although It may work on some cases when eglGetDisplay(0) returns valid egl_display, but fbGetDisplayByIndex can return non-zero value (in my case).
Please apply my patch, it’s tested and now in production :slight_smile:

Sam Lantinga wrote:> Okay, this patch is in SDL, thanks!

I added an additional change so the correct desktop video mode is reported.

Cheers!

On Fri, Aug 29, 2014 at 6:52 AM, mastermind <@mastermind (@mastermind)> wrote:

  Didn't know about this patch.

Nice work, but mine is little better [Image: http://forums.libsdl.org/images/smiles/icon_smile.gif ]

  1. Loads EGL library dinamically. In theory it can be compiled with X/directfb/wayland drivers too, they will share EGL native types definitions, which are binary compatible. Ideally, SDL_egl.c should be compiled separately for every driver.
  2. Doesn’t have code garbage from rpi driver [Image: http://forums.libsdl.org/images/smiles/icon_smile.gif ]
  3. Build using cmake

Btw, it doesn’t 100% fit to common “SOC” backend because to load EGL library using SDL_GL_LoadLibrary it should get native display using function from this library [Image: http://forums.libsdl.org/images/smiles/icon_smile.gif ] That’s why I had to reimplement SDL_GL_LoadLibrary.

gabomdq wrote:

There's another related patch here:????https://bugzilla.libsdl.org/show_bug.cgi?id=2386 (https://bugzilla.libsdl.org/show_bug.cgi?id=2386)

I think we need to figure out a way to consolidate these under a “SOC” backend, or risk having a ton of 99% similar backends, and that will become a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <>:

Quote:

	 	You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch (https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch) - master
https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch (https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch) - 2.0.3


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org)


Gabriel.


SDL mailing list
SDL at lists.libsdl.org (SDL at lists.libsdl.org)
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org)

Can you provide a patch relative to the current code in Mercurial?

Thanks!On Thu, Sep 11, 2014 at 5:00 AM, mastermind <denis.barkar at gmail.com> wrote:

Hi! I’ve already fixed this issue few days before -
https://github.com/mastermind-/SDL-mx6/commit/99ecdd7ecc2ffac300ef8e9b200e2c829cb619e1.patch
I’ve found error in your patch: in MX6_GLES_LoadLibrary you are calling
eglGetDisplay with native_display which is not initialized yet (it will be
filled in MX6_UpdateDisplay later) and egl_display will be invalid.
Although It may work on some cases when eglGetDisplay(0) returns valid
egl_display, but fbGetDisplayByIndex can return non-zero value (in my case).
Please apply my patch, it’s tested and now in production [image: Smile]

Sam Lantinga wrote:

Okay, this patch is in SDL, thanks!

I added an additional change so the correct desktop video mode is reported.

Cheers!

On Fri, Aug 29, 2014 at 6:52 AM, mastermind <> wrote:

Quote:

Didn’t know about this patch.
Nice work, but mine is little better

  1. Loads EGL library dinamically. In theory it can be compiled with
    X/directfb/wayland drivers too, they will share EGL native types
    definitions, which are binary compatible. Ideally, SDL_egl.c should be
    compiled separately for every driver.
  2. Doesn’t have code garbage from rpi driver
  3. Build using cmake

Btw, it doesn’t 100% fit to common “SOC” backend because to load EGL
library using SDL_GL_LoadLibrary it should get native display using
function from this library That’s why I had to reimplement
SDL_GL_LoadLibrary.

gabomdq wrote:

There’s another related patch here:???
https://bugzilla.libsdl.org/show_bug.cgi?id=2386

I think we need to figure out a way to consolidate these under a "SOC"
backend, or risk having a ton of 99% similar backends, and that will become
a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <>:

Quote:

You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch

  • master

https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch

  • 2.0.3

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Gabriel.


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I think I fixed this, can you confirm?
https://hg.libsdl.org/SDL/rev/dbd8fe54ebb9On Thu, Sep 11, 2014 at 5:00 AM, mastermind <denis.barkar at gmail.com> wrote:

Hi! I’ve already fixed this issue few days before -
https://github.com/mastermind-/SDL-mx6/commit/99ecdd7ecc2ffac300ef8e9b200e2c829cb619e1.patch
I’ve found error in your patch: in MX6_GLES_LoadLibrary you are calling
eglGetDisplay with native_display which is not initialized yet (it will be
filled in MX6_UpdateDisplay later) and egl_display will be invalid.
Although It may work on some cases when eglGetDisplay(0) returns valid
egl_display, but fbGetDisplayByIndex can return non-zero value (in my case).
Please apply my patch, it’s tested and now in production [image: Smile]

Sam Lantinga wrote:

Okay, this patch is in SDL, thanks!

I added an additional change so the correct desktop video mode is reported.

Cheers!

On Fri, Aug 29, 2014 at 6:52 AM, mastermind <> wrote:

Quote:

Didn’t know about this patch.
Nice work, but mine is little better

  1. Loads EGL library dinamically. In theory it can be compiled with
    X/directfb/wayland drivers too, they will share EGL native types
    definitions, which are binary compatible. Ideally, SDL_egl.c should be
    compiled separately for every driver.
  2. Doesn’t have code garbage from rpi driver
  3. Build using cmake

Btw, it doesn’t 100% fit to common “SOC” backend because to load EGL
library using SDL_GL_LoadLibrary it should get native display using
function from this library That’s why I had to reimplement
SDL_GL_LoadLibrary.

gabomdq wrote:

There’s another related patch here:???
https://bugzilla.libsdl.org/show_bug.cgi?id=2386

I think we need to figure out a way to consolidate these under a "SOC"
backend, or risk having a ton of 99% similar backends, and that will become
a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <>:

Quote:

You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch

  • master

https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch

  • 2.0.3

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Gabriel.


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Great! Now it’s fixed, thanks :slight_smile:

Sam Lantinga wrote:> I think I fixed this, can you confirm?https://hg.libsdl.org/SDL/rev/dbd8fe54ebb9 (https://hg.libsdl.org/SDL/rev/dbd8fe54ebb9)

On Thu, Sep 11, 2014 at 5:00 AM, mastermind <@mastermind (@mastermind)> wrote:

  Hi! I've already fixed this issue few days before - https://github.com/mastermind-/SDL-mx6/commit/99ecdd7ecc2ffac300ef8e9b200e2c829cb619e1.patch (https://github.com/mastermind-/SDL-mx6/commit/99ecdd7ecc2ffac300ef8e9b200e2c829cb619e1.patch)

I’ve found error in your patch: in MX6_GLES_LoadLibrary you are calling eglGetDisplay with native_display which is not initialized yet (it will be filled in MX6_UpdateDisplay later) and egl_display will be invalid. Although It may work on some cases when eglGetDisplay(0) returns valid egl_display, but fbGetDisplayByIndex can return non-zero value (in my case).
Please apply my patch, it’s tested and now in production [Image: http://forums.libsdl.org/images/smiles/icon_smile.gif ]

Sam Lantinga wrote:

Okay, this patch is in SDL, thanks!

I added an additional change so the correct desktop video mode is reported.

Cheers!

On Fri, Aug 29, 2014 at 6:52 AM, mastermind <> wrote:

Quote:

   	Didn't know about this patch.

Nice work, but mine is little better [Image: http://forums.libsdl.org/images/smiles/icon_smile.gif ]

  1. Loads EGL library dinamically. In theory it can be compiled with X/directfb/wayland drivers too, they will share EGL native types definitions, which are binary compatible. Ideally, SDL_egl.c should be compiled separately for every driver.
  2. Doesn’t have code garbage from rpi driver [Image: http://forums.libsdl.org/images/smiles/icon_smile.gif ]
  3. Build using cmake

Btw, it doesn’t 100% fit to common “SOC” backend because to load EGL library using SDL_GL_LoadLibrary it should get native display using function from this library [Image: http://forums.libsdl.org/images/smiles/icon_smile.gif ] That’s why I had to reimplement SDL_GL_LoadLibrary.

gabomdq wrote:

There's another related patch here:?????????https://bugzilla.libsdl.org/show_bug.cgi?id=2386 (https://bugzilla.libsdl.org/show_bug.cgi?id=2386)

I think we need to figure out a way to consolidate these under a “SOC” backend, or risk having a ton of 99% similar backends, and that will become a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <>:

Quote:

   	You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch (https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch) - master
https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch (https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch) - 2.0.3


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org)


Gabriel.


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org)


SDL mailing list
SDL at lists.libsdl.org (SDL at lists.libsdl.org)
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org)

Great!On Fri, Sep 12, 2014 at 9:52 PM, mastermind <denis.barkar at gmail.com> wrote:

Great! Now it’s fixed, thanks [image: Smile]

Sam Lantinga wrote:

I think I fixed this, can you confirm?
https://hg.libsdl.org/SDL/rev/dbd8fe54ebb9

On Thu, Sep 11, 2014 at 5:00 AM, mastermind <> wrote:

Quote:

Hi! I’ve already fixed this issue few days before -
https://github.com/mastermind-/SDL-mx6/commit/99ecdd7ecc2ffac300ef8e9b200e2c829cb619e1.patch
I’ve found error in your patch: in MX6_GLES_LoadLibrary you are calling
eglGetDisplay with native_display which is not initialized yet (it will be
filled in MX6_UpdateDisplay later) and egl_display will be invalid.
Although It may work on some cases when eglGetDisplay(0) returns valid
egl_display, but fbGetDisplayByIndex can return non-zero value (in my case).
Please apply my patch, it’s tested and now in production

Sam Lantinga wrote:

Okay, this patch is in SDL, thanks!

I added an additional change so the correct desktop video mode is reported.

Cheers!

On Fri, Aug 29, 2014 at 6:52 AM, mastermind <> wrote:

Quote:

Didn’t know about this patch.
Nice work, but mine is little better

  1. Loads EGL library dinamically. In theory it can be compiled with
    X/directfb/wayland drivers too, they will share EGL native types
    definitions, which are binary compatible. Ideally, SDL_egl.c should be
    compiled separately for every driver.
  2. Doesn’t have code garbage from rpi driver
  3. Build using cmake

Btw, it doesn’t 100% fit to common “SOC” backend because to load EGL
library using SDL_GL_LoadLibrary it should get native display using
function from this library That’s why I had to reimplement
SDL_GL_LoadLibrary.

gabomdq wrote:

There’s another related patch here:???
https://bugzilla.libsdl.org/show_bug.cgi?id=2386

I think we need to figure out a way to consolidate these under a "SOC"
backend, or risk having a ton of 99% similar backends, and that will become
a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <>:

Quote:

You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch

  • master

https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch

  • 2.0.3

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Gabriel.


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Is this coincidence or what ? lol I just bought RIOT Board ;)On Sun, Sep 14, 2014 at 3:43 AM, Sam Lantinga wrote:

Great!

On Fri, Sep 12, 2014 at 9:52 PM, mastermind <denis.barkar at gmail.com> wrote:

Great! Now it’s fixed, thanks [image: Smile]

Sam Lantinga wrote:

I think I fixed this, can you confirm?
https://hg.libsdl.org/SDL/rev/dbd8fe54ebb9

On Thu, Sep 11, 2014 at 5:00 AM, mastermind <> wrote:

Quote:

Hi! I’ve already fixed this issue few days before -
https://github.com/mastermind-/SDL-mx6/commit/99ecdd7ecc2ffac300ef8e9b200e2c829cb619e1.patch
I’ve found error in your patch: in MX6_GLES_LoadLibrary you are calling
eglGetDisplay with native_display which is not initialized yet (it will be
filled in MX6_UpdateDisplay later) and egl_display will be invalid.
Although It may work on some cases when eglGetDisplay(0) returns valid
egl_display, but fbGetDisplayByIndex can return non-zero value (in my case).
Please apply my patch, it’s tested and now in production

Sam Lantinga wrote:

Okay, this patch is in SDL, thanks!

I added an additional change so the correct desktop video mode is
reported.

Cheers!

On Fri, Aug 29, 2014 at 6:52 AM, mastermind <> wrote:

Quote:

Didn’t know about this patch.
Nice work, but mine is little better

  1. Loads EGL library dinamically. In theory it can be compiled with
    X/directfb/wayland drivers too, they will share EGL native types
    definitions, which are binary compatible. Ideally, SDL_egl.c should be
    compiled separately for every driver.
  2. Doesn’t have code garbage from rpi driver
  3. Build using cmake

Btw, it doesn’t 100% fit to common “SOC” backend because to load EGL
library using SDL_GL_LoadLibrary it should get native display using
function from this library That’s why I had to reimplement
SDL_GL_LoadLibrary.

gabomdq wrote:

There’s another related patch here:???
https://bugzilla.libsdl.org/show_bug.cgi?id=2386

I think we need to figure out a way to consolidate these under a "SOC"
backend, or risk having a ton of 99% similar backends, and that will become
a support nightmare.

2014-08-29 10:07 GMT-03:00 mastermind <>:

Quote:

You can get patches from github:

https://github.com/mastermind-/SDL-mx6/commit/5e64a9fffb73192c0e56fbf300cbbfd7081dc16d.patch

  • master

https://github.com/mastermind-/SDL-mx6/commit/73681170adcb7330f41044c1b82857f4bcdd6006.patch

  • 2.0.3

SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Gabriel.


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


|LuD KiLlEr|