Hi,
Working with SDL_ttf, it does not support FreeType2 in the latest cvs
version.
Is there any patches/work arounds about it??
Thanks!!
Hi,
Working with SDL_ttf, it does not support FreeType2 in the latest cvs
version.
Is there any patches/work arounds about it??
Thanks!!
Hi,
Working with SDL_ttf, it does not support FreeType2 in the latest cvs
version.
Is there any patches/work arounds about it??
Soon to be officially released:
http://www.libsdl.org/cvs/SDL_ttf-2.0.3.tar.gz
See ya,
-Sam Lantinga, Lead Programmer, Loki Software, Inc.
Yes!!! It works properly, thanks a lot!
“Sam Lantinga” ???g???l??
news:E15CSmQ-0000bs-00 at twomix.devolution.com…
Hi,
Working with SDL_ttf, it does not support FreeType2 in the latest
cvs> > version.Is there any patches/work arounds about it??
Soon to be officially released:
http://www.libsdl.org/cvs/SDL_ttf-2.0.3.tar.gzSee ya,
-Sam Lantinga, Lead Programmer, Loki Software, Inc.
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How is the performance of this? Do you think that it would be acceptable for use in, say, a loki game without bogging down framerates very much? Or would you have to cache most of the surfaces of the generated strings (I’m assuming that’s how SDL_ttf interfaces with SDL…) to get good performance with much text?
It’s pretty fast. SDL_ttf caches the glyphs internally, but if you have
text that you display over and over again (like a button label or such)
you should cache the generated text surface.
See ya!
-Sam Lantinga, Lead Programmer, Loki Software, Inc.