Greetings,
Out of interest: Why hasn’t the SDL_WM_ToggleFullScreen(), been fixed for
windows? That bug/non-feature seems to have been around for along time.
Also I’m having trouble switch from fullscreen->windows “the-hard-way”, in
SDL (windows), and getting it to re-generate an opengl surface. How do I do
that? Anyone have any example code for that.
Thanks.
J anderson wrote:
Out of interest: Why hasn’t the SDL_WM_ToggleFullScreen(), been fixed
for windows? That bug/non-feature seems to have been around for along
time.
The problem is the same as it always was. There is no way to implement the
correct functionality under Windows (except in the degenerate case of
SDL_SWSURFACE, no OpenGL). Never was, never will be.
Also I’m having trouble switch from fullscreen->windows
"the-hard-way", in SDL (windows), and getting it to re-generate an
opengl surface. How do I do that? Anyone have any example code for
that.
The same way that you initialized OpenGL the first time.–
Rainer Deyke - rainerd at eldwood.com - http://eldwood.com