Fullscreen Multisample on 10.3.9

Hi -

It seems something is wrong with full-screen multisampling on mac os
10.3.9. Using the CVS version of SDL, I get a Failed creating OpenGL
pixel format error. If i check out release_1_2_7, it gives me a
screen, but no multisampling (which seems right - 1.3.8 should have
added proper multisampling support). Multisampling works fine
windowed.

This is running on my Powerbook with an ati radeon mobility 9600, which
should support full-screen multisampling.

When I try to run the code below, I get: Failed creating OpenGL pixel
format.

Any help would be appreciated.
Mark

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This works fine with GLUT and Cocoa’s OpenGL hooks. I’m still not sure
why SDL wouldn’t work, as the creation of the window is very similar to
sample code on Apple’s website.

MarkOn Jun 10, 2005, at 10:59 PM, Donny Viszneki wrote:

Does this work with another API? GLUT for instance?

On Jun 8, 2005, at 2:37 PM, Mark Halko wrote:

Hi -

It seems something is wrong with full-screen multisampling on mac os
10.3.9. Using the CVS version of SDL, I get a Failed creating OpenGL
pixel format error. If i check out release_1_2_7, it gives me a
screen, but no multisampling (which seems right - 1.3.8 should have
added proper multisampling support). Multisampling works fine
windowed.

This is running on my Powerbook with an ati radeon mobility 9600,
which should support full-screen multisampling.

When I try to run the code below, I get: Failed creating OpenGL pixel
format.

Any help would be appreciated.
Mark

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