Hi,
A user reports that glTron (using SDL-1.1) is unable to go fullscreen on
Win32 / Riva TNT. He also mentioned that Unreal had similiar problems,
but Quake3 runs ok. Anybody got a similar configuration and can reproduce
this (or does it work for you)?
- Andreas–
Check out my 3D lightcycle game: http://www.gltron.org
More than 60’000 Downloads of the latest version (0.53)