Fw: Hello everyone!

I assume nobody did know about this one…

Well I will just keep on searching alone then…

Jari> ----- Original Message -----

From: Jari Tuominen
To: sdl at libsdl.org
Sent: Wednesday, September 01, 2004 11:54 PM
Subject: Hello everyone!

Hi everyone…

I am new to this group, but I have some experience on C/C++, Perl, PHP, HTML, etc. programming.

My current project is UNIVIS (unique visual engine):
http://www.saunalahti.fi/~ehc50/univis/

It is a combination of Perl interpreter and DirectX based graphics engine.

I am planning to move to SDL. How hard is this? I need a timer to draw the screen atleast 50 times per a second.

Do you have URLs to any frame buffer demos with SDL?

Thanks in advance,
Jari

What exactly are you looking for? All graphics applications these
days use a frame buffer one way or another, directly, or through some
kind of hardware acceleration. You need to be more specific about
what kind of rendering you need to do. Plain 2D blits? Colorkey?
Alpha? Other types of blending? Scaling? Rotation? 3D projection
transformations? Other transformations? Filtering? What kind of
resolutions do you need? What kind of hardware requirements can you
accept?

Either way, I’d suggest using SDL + OpenGL. It does mean you need
hardware accelerated OpenGL, but it makes life a lot easier and gives
much higher performance and rendering quality than any real time
software rendering solutions for widely available hardware.

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Friday 03 September 2004 12.43, Jari Tuominen wrote:

I assume nobody did know about this one…

Well I will just keep on searching alone then…

I am looking for 2D blit of whole screen.

Plain 2D frame buffer, no accelerations necessarily.

I am doing a RPG game project, see:
http://www.saunalahti.fi/takape6/gamescr1.jpg

Jari> ----- Original Message -----

From: david@olofson.net (David Olofson)
To:
Sent: Friday, September 03, 2004 2:25 PM
Subject: Re: [SDL] Fw: Hello everyone!

On Friday 03 September 2004 12.43, Jari Tuominen wrote:

I assume nobody did know about this one…

Well I will just keep on searching alone then…

What exactly are you looking for? All graphics applications these
days use a frame buffer one way or another, directly, or through some
kind of hardware acceleration. You need to be more specific about
what kind of rendering you need to do. Plain 2D blits? Colorkey?
Alpha? Other types of blending? Scaling? Rotation? 3D projection
transformations? Other transformations? Filtering? What kind of
resolutions do you need? What kind of hardware requirements can you
accept?

Either way, I’d suggest using SDL + OpenGL. It does mean you need
hardware accelerated OpenGL, but it makes life a lot easier and gives
much higher performance and rendering quality than any real time
software rendering solutions for widely available hardware.

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se


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