Fw: Using OpenGL and SDL and textures are showing up as white?

I fixed, it had to add textparameters after each load of every texture? This makes no sense to me. I thought that textureparameters were a state function? Thanks all

At 13:08 13.03.2002 -0600, you wrote:

I fixed, it had to add textparameters after each load of every texture?
This makes no sense to me. I thought that textureparameters were a state
function? Thanks all

That’s what I told you at first … it’s not a state function, because you
may want to use different filters on different textures. So the filters
are bound to each texture …
Well, finally …
St0fF.