[Fwd: [d3-beta] Aureal problems:]

Is this true?–
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
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From: icculus@lokigames.com (Ryan C. Gordon)
Subject: [d3-beta] Aureal problems:
Date: Fri, 28 Jul 2000 16:43:16 -0700 (PDT)
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Yes, we fixed the Aureal driver this weekend. select() on the fd was
broken, and the fragment size stuff was kindof messed up.

OpenAL works, not sure about SDL.

m.On Wed, Aug 02, 2000 at 02:51:41PM -0700, Sam Lantinga wrote:

Is this true?


Programmer “Ha ha.” “Ha ha.” "What are you laughing at?"
Loki Software "Just the horror of being alive."
http://lokigames.com/~briareos/ - Tony Millionaire

Yes, we fixed the Aureal driver this weekend. select() on the fd was
broken, and the fragment size stuff was kindof messed up.

To clarify, iCEBaLM committed the select() fixes to the aureal CVS at
sourceforge–so you need that to see the fixes. On the library side,
you need to not expect SET_FRAGMENTSIZE to work “automagically”.

See recent OpenAL changes.

m.On Thu, Aug 03, 2000 at 09:06:48AM -0700, Michael Vance wrote:


Programmer “Ha ha.” “Ha ha.” "What are you laughing at?"
Loki Software "Just the horror of being alive."
http://lokigames.com/~briareos/ - Tony Millionaire