[Fwd: [OpenUT]More V3, SDL and DGAMouse]

hi`

as these question get asked all the time on the OpenUT list and as I
can’t verify as all works on my TNT - could someone verify that SDLs
dynamic OpenGL code doesn’t work with Voodoo3? And that
–enable-dgamouse and Voodoo cards don’t work together? Anyone ever used
SDL in conjunction with Glide?

Well, as said before, all works with SDL and my TNT…> ----- Original Message -----

Subject: [OpenUT]More V3, SDL and DGAMouse
Date: Wed, 09 Feb 2000 12:45:01 -0500
From: dglidden@illusionary.com (Derek Glidden)
Reply-To: openut-development at lists.sourceforge.net
To: Openut-development at lists.sourceforge.net

With GlideRenderDevice and the V3 card:

SDLDrv using SDL compiled with --enable-dgamouse (or whatever the flag
is) or XDrv with DGAMouse enabled freezes UT as soon as the menu screen
comes up. (but will go through the intro “movie” ok.)

SDLDrv using SDL compiled without DGAMouse or XDrv with DGAMouse
disabled runs UT ok but mouse is nearly unusable AFAIC.

I’ve never gotten SDLDrv to run in anything but full-screen mode, so I
can’t really comment on SDLDrv running in windowed mode.

With SDLGLRender:

SDL compiled with --enable-dynamic-opengl still gives me the “No dynamic
GL in video driver” error. The V3 doesn’t have “real” OpenGL in X 3.3.6
that I’m using though, just Mesa compiled with GLIDE support, although
it does apparently bind to the “correct” library at
/usr/local/lib/libGL.so just before it fails with that error.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
With Microsoft products, failure is not Derek Glidden
an option - it’s a standard component. http://3dlinux.org/
Choose your life. Choose your http://www.tbcpc.org/
future. Choose Linux. http://www.illusionary.com/


Openut-development mailing list
Openut-development at lists.sourceforge.net
http://lists.sourceforge.net/mailman/listinfo/openut-development

can’t verify as all works on my TNT - could someone verify that SDLs
dynamic OpenGL code doesn’t work with Voodoo3? And that

I use it daily and it works just fine. The only problem I’m aware of
is for Mesa 3.3–right now it doesn’t maintain link information (like
libglide2x.so) in libGL.so.

–enable-dgamouse and Voodoo cards don’t work together? Anyone ever used
SDL in conjunction with Glide?

Well, DGA mouse is broken on many 3DFX X servers.

m.On Wed, Feb 09, 2000 at 06:58:40PM +0100, Daniel Vogel wrote:


Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?"
http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC

I think I have 1.0.2 at home. I will be upgrading soon. Gotta say that I
love the work that is being done in this particular area. GGI seems like
a great idea (none of that other X-server overhead).
Anyway I am really interested in getting started with some SDL
programming.

Anyone know of some good graphics primitive libraries that work with SDL
or better yet and good sources to getting started with SDL in general.

Dave

hi`

thanks for the info.

Michael Vance wrote:>

On Wed, Feb 09, 2000 at 06:58:40PM +0100, Daniel Vogel wrote:

can’t verify as all works on my TNT - could someone verify that SDLs
dynamic OpenGL code doesn’t work with Voodoo3? And that

I use it daily and it works just fine. The only problem I’m aware of
is for Mesa 3.3–right now it doesn’t maintain link information (like
libglide2x.so) in libGL.so.

–enable-dgamouse and Voodoo cards don’t work together? Anyone ever used
SDL in conjunction with Glide?

Well, DGA mouse is broken on many 3DFX X servers.


Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

Sage is a good primitives kit(don’t have the address with me right
now, but I know it is in the archives of this mailing list), and you
can try SparkGL. I prefer to write my own though. IMHO the best
tutorial for SDL is the demos and test programs that are available.
Just wade through the ones that are similar to what you want to do
(everybody usually looks through at least the aliens demo).

Phoenix Kokido
members.xoom.com/kokido
@Wes_Poole

dleimbac at phoenix.lhup.edu wrote:> I think I have 1.0.2 at home. I will be upgrading soon. Gotta say that I

love the work that is being done in this particular area. GGI seems like
a great idea (none of that other X-server overhead).
Anyway I am really interested in getting started with some SDL
programming.

Anyone know of some good graphics primitive libraries that work with SDL
or better yet and good sources to getting started with SDL in general.

Dave

Check out PowerPak (http://www.angelfire.com/va/powerpakgsdk/) or SGE
(http://www.etek.chalmers.se/~e8cal1/sge/index.html). SGE seems nice, since
it doesn’t try to isolate you from SDL like PowerPak tries to. Also be sure
to check out libraries like SDL_ttf, SDL_image, SDL_mixer, etc on the SDL
libraries page (http://www.devolution.com/~slouken/SDL/libraries.html).
They’re pretty handy :slight_smile:

Any of the demos found on the SDL Demos page
(http://www.devolution.com/~slouken/SDL/demos.html) helps too.

cheers

Dave Archbold
Applications Programmer
West Teleservices
Work email: DWArchbold at West.com
Home email: davea at radiks.netOn Wednesday, February 09, 2000 12:43 PM, dleimbac at phoenix.lhup.edu [SMTP:dleimbac at phoenix.lhup.edu] wrote:

Anyone know of some good graphics primitive libraries that work with SDL
or better yet and good sources to getting started with SDL in general.

can’t verify as all works on my TNT - could someone verify that SDLs
dynamic OpenGL code doesn’t work with Voodoo3? And that

I use it daily and it works just fine. The only problem I’m aware of
is for Mesa 3.3–right now it doesn’t maintain link information (like
libglide2x.so) in libGL.so.

–enable-dgamouse and Voodoo cards don’t work together? Anyone ever used
SDL in conjunction with Glide?

Well, DGA mouse is broken on many 3DFX X servers.

This is the server I’m using:
XFree86-SVGA-3.3.5-0.6.1
XFree86_3DFX-XF86Setup-3.3.3-5

I don’t remember where exactly I got it.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Sam Lantinga wrote:

This is the server I’m using:
XFree86-SVGA-3.3.5-0.6.1
XFree86_3DFX-XF86Setup-3.3.3-5

I don’t remember where exactly I got it.

FYI, that’s the second-most recent 3dfx X server release (it’s now
3.3.5-4), from linux.3dfx.com.–
rot13 for e-mail: @Ex-Makron