"galaxy gameworks" charging for a commercial license of SDL 1.3?

Hey gang,

Just wondering if I missed a news release somewhere…

Came across “Galaxy Gameworks” which is apparently charging $500.00
for a commercial license to SDL 1.3

The commercial license grants you personal e-mail support as well as
SDL for the iPhone.

The language on the “about” page seems to imply that Sam runs Galaxy
Gameworks, yet nowhere on any of his pages I’ve found on google does
he mention “GG”…

what am I missing here?

http://www.galaxygameworks.com/about.html--
Erik Yuzwa
I’d love to help out! Find me on:


http://www.twitter.com/eyuzwa

Hey gang,

Just wondering if I missed a news release somewhere…

Came across “Galaxy Gameworks” which is apparently charging $500.00
for a commercial license to SDL 1.3

Apple doesn’t allow third party frame works to be dynamically linked in for
iPhone dev.

The solution is for Sam to offer SDL under a non LGPL license for a fee that
also happens to get you extra support and the ability to statically link
your application :slight_smile:

-WillOn Tue, Feb 16, 2010 at 4:46 PM, Erik Yuzwa wrote:

This is something Sam had to set up because Apple has a licensing provision where you can’t use DLLs to develop iPhone apps, and it’s very difficult to distribute a commercial app under the terms of the LGPL without using DLLs. So he set this up as an alternative option so that people can use SDL in iPhone apps without being subject to the LGPL.________________________________
From: erikyuzwa@gmail.com (Erik Yuzwa)
To: sdl at lists.libsdl.org
Sent: Tue, February 16, 2010 2:46:21 PM
Subject: [SDL] “galaxy gameworks” charging for a commercial license of SDL 1.3?

Hey gang,

Just wondering if I missed a news release somewhere…

Came across “Galaxy Gameworks” which is apparently charging $500.00
for a commercial license to SDL 1.3

The commercial license grants you personal e-mail support as well as
SDL for the iPhone.

The language on the “about” page seems to imply that Sam runs Galaxy
Gameworks, yet nowhere on any of his pages I’ve found on google does
he mention “GG”…

what am I missing here?

http://www.galaxygameworks.com/about.html


Erik Yuzwa
I’d love to help out! Find me on:


http://www.twitter.com/eyuzwa


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Correct, that’s Sam. See, for example:
http://forums.libsdl.org/viewtopic.php?t=5166&sid=1cd8f77a7d20bded78828e45a341f120

And the FAQ that it links to:
http://www.galaxygameworks.com/license-FAQ.htmlOn Tue, Feb 16, 2010 at 03:46:21PM -0700, Erik Yuzwa wrote:

Hey gang,

Just wondering if I missed a news release somewhere…

Came across “Galaxy Gameworks” which is apparently charging $500.00
for a commercial license to SDL 1.3

The commercial license grants you personal e-mail support as well as
SDL for the iPhone.

The language on the “about” page seems to imply that Sam runs Galaxy
Gameworks, yet nowhere on any of his pages I’ve found on google does
he mention “GG”…


-bill!
Sent from my computer

Hi,Am 16.02.2010 23:59, schrieb Will Langford:

The solution is for Sam to offer SDL under a non LGPL license for a fee
that also happens to get you extra support and the ability to statically
link your application :slight_smile:

Just two theoretical questions:
Statically linking a LGPL library to a GPL application is OK? Does Apple
allow GPL Software on it’s iPhones?


Christoph Nelles

E-Mail : @Christoph_Nelles
Jabber : eazrael at evilazrael.net ICQ : 78819723

PGP-Key : ID 0x424FB55B on subkeys.pgp.net
or http://evilazrael.net/pgp.txt

Just two theoretical questions:
Statically linking a LGPL library to a GPL application is OK?

Yes.

Does Apple allow GPL Software on it’s iPhones?

That I don’t know, but historically Apple and the GPL didn’t get along too
well (especially GPL version 3).

Hi Will,

Thanks a million for the clarification!

That’s awesome news though about it being available for the AppStore!

** Sent from my iPhone so pls excuse any typos **On 2010-02-16, at 3:59 PM, Will Langford wrote:

On Tue, Feb 16, 2010 at 4:46 PM, Erik Yuzwa <@Erik_Yuzwa> wrote:
Hey gang,

Just wondering if I missed a news release somewhere…

Came across “Galaxy Gameworks” which is apparently charging $500.00
for a commercial license to SDL 1.3

Apple doesn’t allow third party frame works to be dynamically linked
in for iPhone dev.

The solution is for Sam to offer SDL under a non LGPL license for a
fee that also happens to get you extra support and the ability to
statically link your application :slight_smile:

-Will


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Thanks a million Mason!

Erik

** Sent from my iPhone so pls excuse any typos **On 2010-02-16, at 4:00 PM, Mason Wheeler wrote:

This is something Sam had to set up because Apple has a licensing
provision where you can’t use DLLs to develop iPhone apps, and it’s
very difficult to distribute a commercial app under the terms of the
LGPL without using DLLs. So he set this up as an alternative option
so that people can use SDL in iPhone apps without being subject to
the LGPL.

From: Erik Yuzwa <@Erik_Yuzwa>
To: sdl at lists.libsdl.org
Sent: Tue, February 16, 2010 2:46:21 PM
Subject: [SDL] “galaxy gameworks” charging for a commercial license
of SDL 1.3?

Hey gang,

Just wondering if I missed a news release somewhere…

Came across “Galaxy Gameworks” which is apparently charging $500.00
for a commercial license to SDL 1.3

The commercial license grants you personal e-mail support as well as
SDL for the iPhone.

The language on the “about” page seems to imply that Sam runs Galaxy
Gameworks, yet nowhere on any of his pages I’ve found on google does
he mention “GG”…

what am I missing here?

http://www.galaxygameworks.com/about.html


Erik Yuzwa
I’d love to help out! Find me on:
http://www.wazooinc.com
http://www.twitter.com/eyuzwa


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Ahh I missed that, thanks Bill

I caught the link to the SDL site but not the reverse one :slight_smile:

Erik

** Sent from my iPhone so pls excuse any typos **On 2010-02-16, at 4:01 PM, Bill Kendrick wrote:

On Tue, Feb 16, 2010 at 03:46:21PM -0700, Erik Yuzwa wrote:

Hey gang,

Just wondering if I missed a news release somewhere…

Came across “Galaxy Gameworks” which is apparently charging $500.00
for a commercial license to SDL 1.3

The commercial license grants you personal e-mail support as well as
SDL for the iPhone.

The language on the “about” page seems to imply that Sam runs Galaxy
Gameworks, yet nowhere on any of his pages I’ve found on google does
he mention “GG”…

Correct, that’s Sam. See, for example:
http://forums.libsdl.org/viewtopic.php?t=5166&sid=1cd8f77a7d20bded78828e45a341f120

And the FAQ that it links to:
http://www.galaxygameworks.com/license-FAQ.html


-bill!
Sent from my computer


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

FYI the cost of an iphone only distribution license is $100,

This is basically what I’m planning to use once my game gets a little
more fun. The linux and windows releases (if I do them) will be
dynamically linked.

If no-one buys my iphone game i’ll probably release it all under a bsd
license :slight_smile:

Ian

-------------- next part --------------
A non-text attachment was scrubbed…
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: This is a digitally signed message part
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20100217/5a7ca460/attachment.pgpOn Tue, 2010-02-16 at 15:00 -0800, Mason Wheeler wrote:

This is something Sam had to set up because Apple has a licensing
provision where you can’t use DLLs to develop iPhone apps, and it’s
very difficult to distribute a commercial app under the terms of the
LGPL without using DLLs. So he set this up as an alternative option
so that people can use SDL in iPhone apps without being subject to the
LGPL.