Building Galaxy Gameworks has been an amazing experience over the last few
months, and I want to thank everyone who has been involved.
However, in the quest for work life balance and time with my family, I’ve
decided to wind the business down and move on to my next venture.
SDL development is still active and will continue community supported and
open source.
Existing customers will continue to be supported and I’m working out
licensing details for people who want to use SDL in the future on iOS and
other embedded platforms.
Cheers!–
-Sam Lantinga, Founder and CEO, Galaxy Gameworks
SDL development is still active and will continue community supported and
open source.
Existing customers will continue to be supported and I’m working out
licensing details for people who want to use SDL in the future on iOS and
other embedded platforms.
Cheers!
? ? -Sam Lantinga, Founder and CEO, Galaxy Gameworks
SDL development is still active and will continue community
supported and open source.
Existing customers will continue to be supported and I’m working out
licensing details for people who want to use SDL in the future on
iOS and other embedded platforms.
SDL development is still active and will continue community supported
and open source.
With the disappearing of the commercial licenses, what are the odds of
SDL eventually becoming BSD/MIT-ish?
SDL development is still active and will continue community supported and
open source.
Existing customers will continue to be supported and I’m working out
licensing details for people who want to use SDL in the future on iOS and
other embedded platforms.
SDL development is still active and will continue community supported and
open source.
Existing customers will continue to be supported and I’m working out
licensing details for people who want to use SDL in the future on iOS and
other embedded platforms.
I’ve been using SDL for years in my personal projects… and hope to
continue doing so. Good luck with your new venture, Sam!–
Steven Kah Hien Wong (@Steven_Kah_Hien_Wong)
On 6 April 2011 23:00, Jonathan Dearborn wrote:
Well, that was unexpected but sounds like the right choice. We’ll
stick with you, Sam.
Jonny D
On Wed, Apr 6, 2011 at 10:30 PM, Sam Lantinga wrote:
Building Galaxy Gameworks has been an amazing experience over the last
few
months, and I want to thank everyone who has been involved.
SDL development is still active and will continue community supported and
open source.
Existing customers will continue to be supported and I’m working out
licensing details for people who want to use SDL in the future on iOS and
other embedded platforms.
SDL development is still active and will continue community supported
and
open source.
Existing customers will continue to be supported and I’m working out
licensing details for people who want to use SDL in the future on iOS
and
other embedded platforms.