I use the code from Lazy Foo’s tutorial which is SDL_PIXELFORMAT_RGBA8888 so that might not be the problem?
But, I’ve just had a reply from a user though who says he’s found a workaround for this problem by setting Developer Options | Force GPU Rendering to ON on his device.
I’ve done some research on this and I do have:
set in my app’s manifest, and I have:
minSdkVersion set to 10 and targetSDKVersion as 12, so as far as I can tell hardware acceleration should be on by default anyway and users shouldn’t need to make that settings change. I’ll have a go at upping those values to 15 and 19 (anyone know what we should have for SDL?) and see if that fixes things. I’d be interested to know what values other people use?