Hi!
The SDL documentation does not tell (or I didn’t find it) whether sensors are disabled or enabled by default when a game controller is opened. I’m working on the Wii/GameCube port of SDL3, and for the time being I have the accelerometers enabled by default, even though this has probably some cost on bluetooth bandwith. If I change the implementation to have them disabled by default, will the existing games cope with this?
Is there a recommendation for platform integrations, whether joysticks should have their sensors enabled or disabled by default?
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Sensors are disabled by default. I’ve clarified this, thanks!
Clarify that gamepad sensors are disabled by default · libsdl-org/SDL@0e6af9f
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