Game Libraries

I am fairly new to SDL and was wondering what the best library add-ons to
get for SDL are.

I am interested in making 2D games (side scrollers/tile based) and I want
fast graphics routines as well good sound quality…blah blah…

Is SGE worth using, or PowerPak?
Win32 is my main target.
Any suggestions…______________________________________________
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“Dwight Follick” wrote

I am fairly new to SDL and was wondering what the best library add-ons to
get for SDL are.

I am interested in making 2D games (side scrollers/tile based) and I want
fast graphics routines as well good sound quality…blah blah…

Is SGE worth using, or PowerPak?
Win32 is my main target.
Any suggestions…

hello dwight.
there is actually no problem going with straight SDL to get
your game working. this may mean some extra work, but i think
you’ll find it the most documented and most supported way to go.

powerpak is looking a little dated. i haven’t heard a whole lot
from SGE, but they do seem to sneak a new release out now and
then. the only framework library like this i’ve looked at that
has impressed me is the libKSD, but this project is still a bit
young, so i know there are portions not finished yet.
http://libksd.sourceforge.net/

other than that, i can personally recommend the pygame library,
but that’s only for writing your game in python :]
http://pygame.seul.org (pimp pimp pimp)

anyways, i would say there isn’t anything to worry about by
just going with straight SDL and some of the utility libraries
like SDL_mixer and SDL_image to help get things done.

Is SGE worth using, or PowerPak?
Win32 is my main target.
I have no experiences with PowerPak, but SGE is definitely worth using,
especially if you plan to do sprite collisions. I often find the methods
used by larger libraries like PowerPak unsuiting/too slow for a special
task,
so I would’nt use it, but that differs.

HTH
Pius

Dwight Follick wrote:

Is SGE worth using, or PowerPak?
Win32 is my main target.
Any suggestions…

Where can these libraries be found?

I just downloaded SGE from

http://www.etek.chalmers.se/~e8cal1/sge/

(I got interested in the pixel accurate collision code, and indeed; it does
use a method very similar to what I described on the Lionhead board a while
ago. Looks like I don’t have to hack it myself to see it in action! :slight_smile:

//David

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------> http://www.linuxaudiodev.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |--------------------------------------> david at linuxdj.com -'On Monday 05 February 2001 22:10, A. Jans-Beken wrote:

Dwight Follick wrote:

Is SGE worth using, or PowerPak?
Win32 is my main target.
Any suggestions…

Where can these libraries be found?

I am fairly new to SDL and was wondering what the best library add-ons to
get for SDL are.

I am interested in making 2D games (side scrollers/tile based) and I want
fast graphics routines as well good sound quality…blah blah…

Is SGE worth using, or PowerPak?
Win32 is my main target.
Any suggestions…

You might want to give my GridSlammer game SDK a look. It is built
on SDL, and I just recently got it to run under Win32 (it also runs
on Linux). It is an isometric engine (think Diablo) with support
for sound, shadow and lighting effects, and has a built in tile
cursor system. It is object oriented; you create new creatures and
artifacts by deriving subclasses. You can find gridslammer at:

http://www.gridslammer.org/

I will be releasing version 0.6 shortly. It will include the
Windows target and a few other improvements (such as a Tile
class). Nevertheless, until then web site can give you a rough
idea of its capabilites.

I hope this helps,

Thad Phetteplace