Game maps

Hi to all! I’m developing a RPG game and I need some advice on how to
manage game’s maps… how can i do to create a map that can contain the
image data with events and object data? Any idea?
Thanks–
…Dacci il coraggio di cambiare le cose che possono essere cambiate.
L’umilt? per accettare le cose che non possono essere cambiate e la
saggezza per distinguere le une dalle altre.

There are a few map editors out there (Mappy, Open tUME, Tile Studio,
Games Factory Pack, various “official” and third party editors for
games etc), and I guess some of them will at least do some of what
you need.

Another very common solution is to build the map editor into the game.
Depending on the design of the game UI, this may be a very viable
solution, but if it means you’ll need to add mouse support, a GUI
toolkit and all sorts of extra stuff just for editing, an external
editor - one of the above, or your own custom editor - is probably a
better idea.

One idea I’ve had is to build a map editor plugin for an application
like PhotoShop or GIMP, to speed up the process a bit. Perfect if the
level designer is also the graphics artist, but I guess it could
serve as a handy preview tool for the artist as well.

Anyway, this doesn’t really have anything to do with SDL. Maybe the
Game Programmer list is a more appropriate place for this tread?

http://gameprogrammer.com/mailinglist.html

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Saturday 29 May 2004 19.08, Alberto Rossi wrote:

Hi to all! I’m developing a RPG game and I need some advice on how
to manage game’s maps… how can i do to create a map that can
contain the image data with events and object data? Any idea?

Thank you very much… Excuse me for the OT.

Alberto–
…Dacci il coraggio di cambiare le cose che possono essere cambiate.
L’umilt? per accettare le cose che non possono essere cambiate e la
saggezza per distinguere le une dalle altre.

Hi to all! I’m developing a RPG game and I need some advice on how
to manage game’s maps… how can i do to create a map that can
contain the image data with events and object data? Any idea?

Anyway, this doesn’t really have anything to do with SDL. Maybe the
Game Programmer list is a more appropriate place for this tread?

On the other hand, I would love to see a tutorial featuring how to work with
a Mappy-generated map and SDL.

Aberto, if you follow the jnrdev tutorials on http://jnrdev.weed-crew.net/
you should be able to figure out how to write your own map editor for a 2d
action game, and turn that around for your purpose.

Jeff Lambert> On Saturday 29 May 2004 19.08, Alberto Rossi wrote:

Looks like there’s at least one SDL Mappy lib out there:

http://membres.lycos.fr/edorul/SDLMappye.htm

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Monday 31 May 2004 04.22, Jeff Lambert wrote:

On Saturday 29 May 2004 19.08, Alberto Rossi wrote:

Hi to all! I’m developing a RPG game and I need some advice on
how to manage game’s maps… how can i do to create a map that
can contain the image data with events and object data? Any
idea?

Anyway, this doesn’t really have anything to do with SDL. Maybe
the Game Programmer list is a more appropriate place for this
tread?

On the other hand, I would love to see a tutorial featuring how to
work with a Mappy-generated map and SDL.

Looks like there’s at least one SDL Mappy lib out >there:
http://membres.lycos.fr/edorul/SDLMappye.htm

There’s also a modification of his source over at
http://ljsdcdev.sunsite.dk/
in the ljsdcdev Demo 3 download. I believe he fixed a few bugs, and added some features from the more current mappy builds for allegro. While the ljsdcdev demo is for the dreamcast, the sdl mappy files still work fine for linux/windows development at least.