Game test beta suggest

hi anyone who can run windows SDL binaries please feel free to test
http://www.cloudsprinter.com/random/eztris.zip

its still beta but any suggestions welcomed.

thanks.

no nut jobs telling me how to reprogram the universe please.

hi anyone who can run windows SDL binaries please feel free to test
http://www.cloudsprinter.com/random/eztris.zip

its still beta but any suggestions welcomed.

thanks.

no nut jobs telling me how to reprogram the universe please.

clearcomps ut gmail com

2008/12/12 Neil White :

hi anyone who can run windows SDL binaries please feel free to test
http://www.cloudsprinter.com/random/eztris.zip

its still beta but any suggestions welcomed.

thanks.

no nut jobs telling me how to reprogram the universe please.

clearcomps ut gmail com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Not sure this should be posted to the list but cool a guessing game.
How do you play? You guess.

2008/12/12 liam mail <liam.list at googlemail.com>

2008/12/12 Neil White :

hi anyone who can run windows SDL binaries please feel free to test
http://www.cloudsprinter.com/random/eztris.zip

its still beta but any suggestions welcomed.

thanks.

no nut jobs telling me how to reprogram the universe please.

clearcomps ut gmail com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Not sure this should be posted to the list but cool a guessing game.
How do you play? You guess.

you tell me :wink:

think in russian

Your game seems fine but there’s one remark I really have to make; why are you
using a mapping technique for transparency (the black-white image and the
normal image, both with no transparency) when you’re using PNG’s? PNG’s have
built-in alpha channels, so why use another image to map the black out of the
PNG?

I’m not sure if this is what you’re doing, but if it is, it’s kind of useless
and resource-absorbing for no reason.

there is still a degree of bork in the system but the graphics engine
creates unique graphics for each piece

the background is just some madness i put on for pretty effect, dirty and
cheap.

2008/12/12 Creature

Your game seems fine but there’s one remark I really have to make; why are
you
using a mapping technique for transparency (the black-white image and the
normal image, both with no transparency) when you’re using PNG’s? PNG’s
have
built-in alpha channels, so why use another image to map the black out of
the
PNG?

I’m not sure if this is what you’re doing, but if it is, it’s kind of
useless
and resource-absorbing for no reason.

there is still a degree of bork in the system but the graphics engine
creates unique graphics for each piece

the background is just some madness i put on for pretty effect, dirty and
cheap.

Linux binary? Source code anywhere?On Fri, Dec 12, 2008 at 11:45 AM, Neil White wrote:

hi anyone who can run windows SDL binaries please feel free to test
http://www.cloudsprinter.com/random/eztris.zip

its still beta but any suggestions welcomed.

thanks.

no nut jobs telling me how to reprogram the universe please.

clearcomps ut gmail com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


http://codebad.com/

He just needs to make sure that his hard-coded file names are the right case
(Linux is case-sensitive), then we can use Wine.

Jonny DOn Fri, Dec 12, 2008 at 6:41 PM, Donny Viszneki <donny.viszneki at gmail.com>wrote:

Linux binary? Source code anywhere?

On Fri, Dec 12, 2008 at 11:45 AM, Neil White wrote:

hi anyone who can run windows SDL binaries please feel free to test
http://www.cloudsprinter.com/random/eztris.zip

its still beta but any suggestions welcomed.

thanks.

no nut jobs telling me how to reprogram the universe please.

clearcomps ut gmail com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


http://codebad.com/


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

What’s the point of using SDL if you’re only going to support one platform?On Sat, Dec 13, 2008 at 3:21 PM, Jonathan Dearborn wrote:

He just needs to make sure that his hard-coded file names are the right case
(Linux is case-sensitive), then we can use Wine.


http://codebad.com/

It’s a nice and handy API…?

//David Olofson - Programmer, Composer, Open Source Advocate

.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
’-- http://www.reologica.se - Rheology instrumentation --'On Saturday 13 December 2008, Donny Viszneki wrote:

On Sat, Dec 13, 2008 at 3:21 PM, Jonathan Dearborn wrote:

He just needs to make sure that his hard-coded file names are the
right case (Linux is case-sensitive), then we can use Wine.

What’s the point of using SDL if you’re only going to support one
platform?

Fair point!On Sat, Dec 13, 2008 at 4:30 PM, David Olofson wrote:

On Saturday 13 December 2008, Donny Viszneki wrote:

What’s the point of using SDL if you’re only going to support one
platform?

It’s a nice and handy API…?


http://codebad.com/

2008/12/13 Jonathan Dearborn

He just needs to make sure that his hard-coded file names are the right
case (Linux is case-sensitive), then we can use Wine.

? runs on my wine

oh, and i not releasing aouce until i am finished playing with it :wink:

i thought about using the sdl circle function after i posted :wink:

i would like a circle area so i can make wheels appear going round and
things even if they are in the middle of a surface…

the method i suggest above i wouldnt expect to attempt in real time, i would
create the graphics before the game starts.

Neil White wrote:

hi anyone who can run windows SDL binaries please feel free to test
http://www.cloudsprinter.com/random/eztris.zip

its still beta but any suggestions welcomed.

thanks.

no nut jobs telling me how to reprogram the universe please.

It seems to run fine on Win XP pro sp3 AMD 32 bit cpu Nvidia gforce4.
There was not any audio, just in case there was supposed to be.

Please don’t reprogram the universe. We’re still debugging the old one.

oh, and i not releasing aouce until i am finished playing with it :wink:

Programmer insecurity? :wink:

http://blog.red-bean.com/sussman/?p=96

Not meaning to push you around or anything, just a coincidence as we
discussed this to some length at yesterday’s FreeHackers Union meeting
in Montreal. More specifically, we discussed how a centralized VCS
like Subversion is visible to everyone, which is good, but that people
then stayed away, because it’s what people do, and how DVCSes like Git
or Mercurial enable people to their work while “hiding in a cave”, but
that at least when they pushed you could see the evolution of it and
do code reviews in a manageable way…

Overall, of course, I’d rather see code later than not at all, but the
earlier the better. :-)On Sat, Dec 13, 2008 at 5:02 PM, Neil White wrote:


http://pphaneuf.livejournal.com/

Distributed version control is really important to open source
software IMO. To fork a project, or to merge forks, should be
something that incurs less overhead, because bringing down those
barriers encourages people to make changes.On Sun, Dec 14, 2008 at 8:31 AM, Pierre Phaneuf wrote:

Not meaning to push you around or anything, just a coincidence as we
discussed this to some length at yesterday’s FreeHackers Union meeting
in Montreal. More specifically, we discussed how a centralized VCS
like Subversion is visible to everyone, which is good, but that people
then stayed away, because it’s what people do, and how DVCSes like Git
or Mercurial enable people to their work while “hiding in a cave”, but
that at least when they pushed you could see the evolution of it and
do code reviews in a manageable way…


http://codebad.com/

Not meaning to push you around or anything, just a coincidence as we
discussed this to some length at yesterday’s FreeHackers Union meeting
in Montreal. More specifically, we discussed how a centralized VCS
like Subversion is visible to everyone, which is good, but that people
then stayed away, because it’s what people do, and how DVCSes like Git
or Mercurial enable people to their work while “hiding in a cave”, but
that at least when they pushed you could see the evolution of it and
do code reviews in a manageable way…

Distributed version control is really important to open source
software IMO. To fork a project, or to merge forks, should be
something that incurs less overhead, because bringing down those
barriers encourages people to make changes.

Oh, I certainly agree (although we’ve done without them for quite some
time before!). We were mostly against the “programmers working in
caves” rather than the tools that enable them or not, for sure.

Something like GitHub, for example, is quite awesome! In particular,
how you can find out who forked and more or less merge their changes
in without having to wait for them to send you the patch. Again,
trying to pull people out of their caves and see their code “before
it’s ready”.On Sun, Dec 14, 2008 at 12:07 PM, Donny Viszneki <donny.viszneki at gmail.com> wrote:


http://pphaneuf.livejournal.com/

sorry no sauce / linux binary, this zip is just a small part of the whole
game, as in a game with different play modes, when i am happy with the code
i might release it as source but would rather not as i have been working on
this dam game for about 5 years on and off… but dont open source slap me! i
do release my other stuff under GPL!

you’d hope after 5 ish years of spamming about with this code + my 25 years
gaming experience i might be able to create an actual product and get some
windows monkeys to pay me for it :wink:

2008/12/15 Neil White

sorry no sauce / linux binary, this zip is just a small part of the whole
game, as in a game with different play modes, when i am happy with the code
i might release it as source but would rather not as i have been working on
this dam game for about 5 years on and off… but dont open source slap me! i
do release my other stuff under GPL!

you’d hope after 5 ish years of spamming about with this code + my 25 years
gaming experience i might be able to create an actual product and get some
windows monkeys to pay me for it :wink:

well i have a debian binary, when it comes to releasing for linux with non
sauce i’m not sure to do the whole static linked libraries, or just wuss out
and only have downloads for major dists, ie debian/ubuntu redhat/fedora and
whatever else, dunno, it’s a bloody nightmare deciding how to distribute
sort store etc linux stuff as in where to store high scores data exe files
and all that jazz.

well i have a debian binary,

where? i run etch

when it comes to releasing for linux with non
sauce i’m not sure to do the whole static linked libraries, or just wuss out
and only have downloads for major dists, ie debian/ubuntu redhat/fedora and
whatever else, dunno,

You can do both (although you are legally compelled release
dynamically linked binaries, not to the exclusion of statically linked
binaries, if you are using SDL under the LGPL license.)

it’s a bloody nightmare deciding how to distribute
sort store etc linux stuff as in where to store high scores data exe files
and all that jazz.

High scores belong on the internet.

There’s a few ways to go about simplifying all this. Don’t worry about
it so terribly much, the world wouldn’t end if your game didn’t
install like everything else does on a system. Perhaps you could
include a means of specifying those locations to the program. It’s
pretty fair to say that /etc means the same thing on every GNU/Linux
system, so just put a config file in there and that will tell your
program where to find everything else.

You might also simplify your entire build and distribution toolchain
by using OpenLINA, but I’m not sure if they support audio yet.

http://www.openlina.org/On Mon, Dec 15, 2008 at 6:15 AM, Neil White wrote:


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


http://codebad.com/

[…]

You might also simplify your entire build and distribution toolchain
by using OpenLINA, but I’m not sure if they support audio yet.

http://www.openlina.org/

I could be missing the point, but my impression from looking at the
rather vague “technical” secion of the site is this:

This seems to be something rather different from actual portability,
namely a way of running native Linux applications
anywhere. “Installer with integrated VM/emulator”, if you like.

That said, it should work, theoretically, but it’s probably not what
you want for a game, and especially not a small downloadable one.
(Linux kernel and stuff included in the install image…)

//David Olofson - Programmer, Composer, Open Source Advocate

.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
’-- http://www.reologica.se - Rheology instrumentation --'On Monday 15 December 2008, Donny Viszneki wrote: