Hi,
to generate a screenshot i’d like to get the data of
parts of the screen in a known format, preferred is RGB.
Can i create a surface without alpha channel that stores
the data as RGB, so to say 3 bytes per pixel?
Or can there be a fill byte inbetween?
In an example i just made there were 3 bytes per
pixel (surface->pitch == 3 * surface->w), but will this
always be the case?
Best regards,
Torsten.