Hi all,
Given this code:
//Start code
SDL_DisplayFormat(buttons[OK_BUT_PRESSED]);
SDL_SetAlpha(buttons[OK_BUT_PRESSED],SDL_SRCCOLORKEY,
SDL_MapRGB(buttons[OK_BUT_PRESSED]->format,0,0,0));
SDL_SetColorKey(buttons[OK_BUT_PRESSED],SDL_SRCCOLORKEY,
SDL_MapRGB(buttons[OK_BUT_PRESSED]->format,0,0,0));
SDL_BlitSurface(buttons[OK_BUT_PRESSED],NULL,surface,&dstrect);
SDL_UpdateRect(surface,0,0,0,0);
//End code
Can anybody tell me WHY black pixels still do not get masked out? Both
surfaces are of the same format as far as I can determine. I. E. I want
"black" (RGB8 0,0,0) pixels NOT to be blitted from buttons[OK_BUT_PRESSED] to
surface, so I can use non-rectangular images.
I create “surface” like this:
surface = SDL_SetVideoMode(xsize,ysize,16,SDL_SWSURFACE);
and buttons[OK_BUT_PRESSED] is loaded from a .JPEG file, which has its
transparent areas set to RGB8 0,0,0 using the GIMP.
Any ideas anyone? Pointers to where I can get example code showing how to
implement totally transparent pixels in a source surface?
Thanks!–
Stefan Viljoen
F/EMS Dispatcher
Potchefstroom Public Safety Dept.
Republic of South Africa
http://home.intekom.com/rylan/
“We want you to be soldiers - deadly as long as you have one leg or one arm
and you are still alive.”
- R. A. H. in Starship Troopers