Ggi/sdl?

is it coming? planned? I would use SDL at current time for the
project I am just starting, except I want GGI support…(compiling up
2.1.105 to test GGI kernel support as we speak :> )

thanks

j–
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is it coming? planned? I would use SDL at current time for the
project I am just starting, except I want GGI support…(compiling up
2.1.105 to test GGI kernel support as we speak :> )

It’s coming. GGI has been a little bit too under development for me to
write full GGI support, up to now.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Sam Lantinga writes:

is it coming? planned? I would use SDL at current time for the
project I am just starting, except I want GGI support…(compiling up
2.1.105 to test GGI kernel support as we speak :> )

It’s coming. GGI has been a little bit too under development for me to
write full GGI support, up to now.

any idea how long until something usable is out ? I’m fully capable
of doing what im doing without any libraries, however it is appealing
to be able to compile up a win32 version (simply for more exposure,
and since i am writing a networked game the more players the better)
:slight_smile:

j

any idea how long until something usable is out ? I’m fully capable
of doing what im doing without any libraries, however it is appealing
to be able to compile up a win32 version (simply for more exposure,
and since i am writing a networked game the more players the better)

Probably about a month, or so. In the mean time, you can use the X11
version of SDL and your code should work perfectly with GGI version
when it’s released.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/