what is the best way to get a gl shape drawn into a texture for 2D stuff?
create texture
draw into texture
should i not use SDL_surface at all using sdl 1.3 ? ( aside from loading
bitmaps into texture )
and C is the best language to use
what is the best way to get a gl shape drawn into a texture for 2D stuff?
create texture
draw into texture
should i not use SDL_surface at all using sdl 1.3 ? ( aside from loading
bitmaps into texture )
and C is the best language to use