Glmovie works!

I just downloaded the latest nVidia driver (2960) and the problem with
glTexSubImage2D has gone away. :-)))

Now if only I could get sound to work on my system … (ASUS P4B266 with
onboard CMI8378, in case anyone has a suggestion).

Gib–

Gib Bogle @Gib_Bogle
1/44 Arthur St Tel: (64-9) 525-6878
Ellerslie, N.Z. Fax: (64-9) 525-6878

Hi Gib,
Does this mean it has been a Driver problem all along? So are you
saying that the call back function now works with these new drivers
installed? As I do not have a 3D graphics card, does it mean that the
Software implementation of OpenGL under Windows ( have not tested
Software OpenGL under Linux yet ) does not support this typs of call back?

Thanks for any enlightenment.

Dominique.

Gib Bogle wrote:> I just downloaded the latest nVidia driver (2960) and the problem with

glTexSubImage2D has gone away. :-)))

Now if only I could get sound to work on my system … (ASUS P4B266 with
onboard CMI8378, in case anyone has a suggestion).

Gib

Now if only I could get sound to work on my system … (ASUS P4B266 with
onboard CMI8378, in case anyone has a suggestion).

Gib

First off, if the module cmpci isn’t loaded, load it. Second, you may want
to try and recompile the kernel with the cmpci support built in.

My suggestions.

Mike S. Codename: Freak901010_________________________________________________________________
MSN Photos is the easiest way to share and print your photos:
http://photos.msn.com/support/worldwide.aspx

As far as use with a movie player with a software
renderer, you are pretty much stuck… The software
renderers like Mesa typically won’t run at more than
about 1 FPS on extremely fast boxes (1 GHz for
instance), so if you have an OLDER box, you’re likely
to get even SLOWER framerates: Which are probably
useless for any sort of movie playback.

-Loren

— Dominique Louis
wrote:> Hi Gib,

Does this mean it has been a Driver problem all
along? So are you
saying that the call back function now works with
these new drivers
installed? As I do not have a 3D graphics card, does
it mean that the
Software implementation of OpenGL under Windows (
have not tested
Software OpenGL under Linux yet ) does not support
this typs of call back?

Thanks for any enlightenment.

Dominique.


Do You Yahoo!?
Sign up for SBC Yahoo! Dial - First Month Free
http://sbc.yahoo.com

Message: 7

Hi Gib,
Does this mean it has been a Driver problem all along? So are you
saying that the call back function now works with these new drivers
installed? As I do not have a 3D graphics card, does it mean that the
Software implementation of OpenGL under Windows ( have not tested
Software OpenGL under Linux yet ) does not support this typs of call back?

Thanks for any enlightenment.

Dominique, yes, it seems that it was a driver problem. The code is
running with the callback, and on my system the actual drawing takes
about 2 ms, which is fantastic. Thank God for the gamers, who have made
graphics chips cheap and fast. The mpeg decoding part takes about 31
ms. I don’t know anything about the Windows side.

Gib> Date: Mon, 08 Jul 2002 15:22:20 +0100

From: Dominique Louis
To: sdl at libsdl.org
Subject: Re: [SDL] glmovie works!
Reply-To: sdl at libsdl.org

Ehhhmmm…
I wish to protest in the name of the owners of the really old cards
without new drivers (in my case – 3dfx Voodo3 with the best 3rd party
drivers I could find)!!!
This doesn’t work on my computer, and since 3dfx is gone and there
probably won’t be new drivers. WHAT SHOULD I DO???

RK.

Dominique Louis wrote:> Hi Gib,

Does this mean it has been a Driver problem all along? So are you
saying that the call back function now works with these new drivers
installed? As I do not have a 3D graphics card, does it mean that the
Software implementation of OpenGL under Windows ( have not tested
Software OpenGL under Linux yet ) does not support this typs of call
back?

Thanks for any enlightenment.

Dominique.

Gib Bogle wrote:

I just downloaded the latest nVidia driver (2960) and the problem with
glTexSubImage2D has gone away. :-)))

Now if only I could get sound to work on my system … (ASUS P4B266 with
onboard CMI8378, in case anyone has a suggestion).

Gib

I wish to protest in the name of the owners of the really old cards
without new drivers (in my case – 3dfx Voodo3 with the best 3rd party
drivers I could find)!!!
This doesn’t work on my computer, and since 3dfx is gone and there
probably won’t be new drivers. WHAT SHOULD I DO???

Buy new hardware?

/me runs.

Uh…here are your options, ordered best to worst (most feasible to least?).

  1. Look at the mplayer sources, which have alternate OpenGL code paths,
    for cases like this, where a given means of display is broken on a given
    driver…at least, someone mentioned this on the list awhile ago.

  2. If you’re using Linux, fix the tdfx (or whatnot) driver.

  3. Take the DRI code, warts and all, and use it to create an open source
    Windows driver.

  4. Tell nvidia that you still own and enjoy a 3dfx video card, and as they
    now own that property, you’d appreciate another official driver release,
    or perhaps an open-sourcing of those drivers.

Also, someone take a look and see if we’re simply using the GL call (was
it glTexSubImage2D? I can’t remember) incorrectly…it might be that newer
drivers let us get away with a wrong assumption, but older ones do not and
are really exposing a bug in our code.

–ryan.

Actually Ryan, there’s not much else he can do.

The 3dfx cards are abandoned. If the company goes under and there are no
new drivers, you cannot expect everyone else to perpetually support the
lame limitations and outright bugs of your hardware.

I just found on PriceWatch a GeForce2 MX200 (three times the card of that
Voodoo3) for US$33+S&H. Now as graphics cards go, that’s pretty cheap,
and the drivers are still being updated for it today. Even on my crappy
income I can afford that!On Tue, Jul 09, 2002 at 01:12:22AM -0400, Ryan C. Gordon wrote:

I wish to protest in the name of the owners of the really old cards
without new drivers (in my case – 3dfx Voodo3 with the best 3rd party
drivers I could find)!!!
This doesn’t work on my computer, and since 3dfx is gone and there
probably won’t be new drivers. WHAT SHOULD I DO???

Buy new hardware?

/me runs.


Joseph Carter Sanity is counterproductive

is there a special christmas pack for quake
where you get to be like the santa robot on futurama?
dhd: that would be a rather unbalanced game…
dunham: that’s the idea. ;>

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Joseph Carter wrote:

I wish to protest in the name of the owners of the really old cards
without new drivers (in my case – 3dfx Voodo3 with the best 3rd party
drivers I could find)!!!
This doesn’t work on my computer, and since 3dfx is gone and there
probably won’t be new drivers. WHAT SHOULD I DO???

Buy new hardware?

/me runs.

Actually Ryan, there’s not much else he can do.

Yes there is, in fact.
After some experiments, I’ve managed to get glMovie to run just fine on
my computer.
It was done by [1] making all the textures (and also drawing surface)
24bpp (RBG) instead of 32bpp (RGBA), and [2] by calling glmovie_draw
from the main loop (and the SMPEG thread only calls a procedure that
updates a flag to signal that a frame has changed, so that the main
thread will know to redraw).
Does this tells you something about the problem there was?

The 3dfx cards are abandoned. If the company goes under and there are no
new drivers, you cannot expect everyone else to perpetually support the
lame limitations and outright bugs of your hardware.

I just found on PriceWatch a GeForce2 MX200 (three times the card of that
Voodoo3) for US$33+S&H. Now as graphics cards go, that’s pretty cheap,
and the drivers are still being updated for it today. Even on my crappy
income I can afford that!

GF2 MX is a relatively old card. I’d much rather way a get at least a GF3.

Btw, 33 US$ includes shipping where?

RK.>On Tue, Jul 09, 2002 at 01:12:22AM -0400, Ryan C. Gordon wrote: