For those of you who missed it, Kobo Deluxe 0.4-pre4 has been released.
It contains mostly glSDL fixes and new features: Only 2D tiling and
aglobal texture space manager are missing - and some speed optimization
wouldn’t hurt, of course.
* Single tile case optimized.
* Vertical tiling implemented.
* Horizontal and vertical tiling across multiple
textures implemented! (Not both h & v, though.)
* Off-screen blits are culled.
There are some purely Kobo related changes as well; Highlights from the
ChangeLog:
* Old style mouse control is back. (Not that I
understand how anyone could play with that... :-)
* Bigger and more visible mouse crosshair.
* Video config cleaned up - unsupported OpenGL
settings removed.
* Diagonal rocket sprites lined up with diagonal Kobo
(the player's ship! :-) sprites. (The ship has an
offset of +1 pixel in y in the gfx)
* Added missing (8'th) frame to explosion animation.
* Delayed fps printout to program exit, as some setups
have serious trouble with output to the console while
running the game.
* It's now possible to quit gracefully while loading
data. (Check when updating the progress bar.)
(Yeah, I know that the config menu is too tall - that’s why this is a
preX release!
//David Olofson — Programmer, Reologica Instruments AB
.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> http://www.linuxdj.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |
-------------------------------------> http://olofson.net -’