gluBuild2DMipmaps() crashes most of the time

Anyone has a solution for this? It crashes whenever I use this function…

Thanks,
Xilo–
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/

This is an OpenGL issue, not SDL.

When you DO find a list for OpenGL, you’ll want to provide a LOT more
detail about what’s crashing, like a code sample, what hardware and O/S
you’re using.On Thu, 2003-07-17 at 18:16, Xilo Musimene wrote:

Anyone has a solution for this? It crashes whenever I use this function…

Thanks,
Xilo


Jimmy <@Jimmy>
Jimmy’s World.org
-------------- next part --------------
A non-text attachment was scrubbed…
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20030718/c92b4e02/attachment.pgp

Anyone has a solution for this? It crashes whenever I use this
function…

gluBuild2DMipmaps() NEVER crashes!
Only if your pointer to texture is incorrect… :wink: (Zero for example)
Whooops!!.. Check it!