Hi,
yes, there is another way… you could use glSDL.
In my website (www.megastormsystems.com) I have a little benchmark utility and you can see the differences between ddraw,d3d,software and glSDL.
Further information of glSDL can be found here: http://icps.u-strasbg.fr/~marchesin/sdl/glsdl.html
and latest SDL with glSDL included can be downloaded here: http://icps.u-strasbg.fr/~marchesin/sdl
Cheers----- Original Message -----
From: Dean Ware
To: sdl at libsdl.org
Sent: Thursday, January 05, 2006 5:53 AM
Subject: [SDL] Hardware (blting) acceleration in window on windows
Forgive me if this has been asked before:
Is there any chance that SDL will be modified to use hardware blitting acceleration when running in a window on MS Windows?
I ask because there is another graphics library (not as functional as SDL and for windows only) called CDX, which allows this. Using CDX in my application (an action game) I am getting frames rates of around 400 fps. Using SDL I get 40 fps.
I did have a look through the code myself but was a bit baffled by all the DirectX stuff (the reason i am using a Blitting library in the first place
).
Anyone else want this feature?
Any comments?
Thanks
Chocawok
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