This showed up on #sdl today:
Under win32, with SDL_FULLSCREEN & SDL_DOUBLEBUFFER, the hardware
cursor is not visible.
Cursor behaviour is (or at least was) more or less undefined in DirectX. If you really wanted the hardware cursor you should get the curosr position and set the cursorposition to that every frame, but most people just do their own cursor.
Could some of the DirectX experts comment on this and provide the appropriate
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