Hi,
Have you got any fast texturing like doom-mapping under SDL? (no OpenGL - texturing because I haven’t got 3D card with OpenGL support)
if you have it please send me link or source code to ADragon at Atlas.cz.(don’t send me files above 2MB :o])
Thanx
Jahoda wrote:
Hi,Have you got any fast texturing like doom-mapping under SDL? (no
OpenGL - texturing because I haven’t got 3D card with OpenGL
support)if you have it please send me link or source code to
ADragon at Atlas.cz.(don’t send me files above 2MB :o])Thanx
You can write any texture mapping routine and just use SDL as the
output. You can learn a lot about texture mapping from Tom Hammersley’s
page, now located at:
http://members.nbci.com/3dcoding/tom_h/
Also there is some texture mapping routines in the SGE library. You can
find it from the Library page on the SDL website.
Hopefully, this will help…