HD resolutions from Playstation3 command-line

I’m working on a PS3 project using SDL. Since PS3
linux is limited to 256MB, I wanted to run it straight
from the command-line rather than use Xorg.

However, SDL fails to initialize when I set height and
width greater than 640x480. I was able to run the
testbitmap sample modified for 720p from within Xorg,
but not from the command line.

Is this a known problem?____________________________________________________________________________________
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I’m working on a PS3 project using SDL. Since PS3
linux is limited to 256MB, I wanted to run it straight
from the command-line rather than use Xorg.

However, SDL fails to initialize when I set height and
width greater than 640x480. I was able to run the
testbitmap sample modified for 720p from within Xorg,
but not from the command line.

Is this a known problem?

I haven’t looked at SDL on the PS3. Is there an existing port, or are
you using the PS2 code? I imagine HD resolutions aren’t in the PS2
resolution constants.

You’re welcome to submit a patch if you find out what they should use.

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

Nah, I’m working through the PS3 OtherOS hypervisor.
Its basically the Cell and 256MB system ram with a
framebuffer. Access to the GPU is blocked. I just
compiled SDL from source which has been great, except
for this one problem.

i thought that both use the ps3 framebuffer for both console and
xorg ? so it should be getting the exact same resolution.

I haven’t looked at SDL on the PS3. Is there an
existing port, or are
you using the PS2 code? I imagine HD resolutions
aren’t in the PS2
resolution constants.

You’re welcome to submit a patch if you find out what
they should use.

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

i think the drivers for ps2 and ps3 are different. dont think ps2
sdl would work on ps3. different kernel, and different abstraction
layer (ps2 runtime and ps3 hypervisor)

mattOn Feb 26, 2008, at 10:17 AM, Hess Mike wrote: