“Eduardo B. Fonseca” wrote:
Since no one replied me, I will try once again
Oh god. How many times did you post this?>
Thanks!
Eduardo.
---------- Forwarded message ----------
Date: Thu, 14 Jan 1999 19:51:27 -0300 (EST)
From: Eduardo B. Fonseca
To: sdl at surfnetcity.com.au
Subject: Help!Hello guys!
I’m a newbie at game programming. I live in Brazil, and I’m starting
college this year. I’ve developed a lot of Unix Network servers and such,
and now I wanna integrate everything making an online game. I develop
using an O2 Graphics Workstation, a PowerMac 8500/132 (with MacOS,
LinuxPPC and BeOS) and a Toshiba notebook (running Windows 98 with Visual
C).
Man…Mac OS is really bad…ya needz to grow up. Other than that…me and
you need to get in touch.
I have a lot of questions… here I go
- I’m developing the client code base using LinuxPPC (guess why)
I give up…tell me why?
and doing
graphics, animations using the O2 (althought I develop a lot on the O2 via
X-Windows to the LinuxPPC).
What is an O2?
I wanna know if there is an widget set
compatible with SDL… I mean, a library of graphic controls to use inside
a game, like textboxes (for online chatting), buttons, etc… Preferably
machine-independent
Dude…as I said…me and you needz to get in touch. I sense some magic here.
- I would like ask if someone has some kind of template or sample
workspace to use with Visual C++.
Not around Visual C++, but around gcc / ANSI C.
- ahh… Is SDL compatible with Codewarrior for Windows?
Should be.
- What about a simple 3D engine? (that’s compatible with SDL… or at
least easy to be ported).
Check out DOOM source…eh…there is also dis thing called OpenGL.
Sorry for the lot of questions… Thanks a lot!
Dude…as I said twice before, we needs to get in touch.
Thanx,
Paul Lowe
spazz at ulink.net