Help! (fwd)

“Eduardo B. Fonseca” wrote:

Since no one replied me, I will try once again :slight_smile:

Oh god. How many times did you post this?>

Thanks!

Eduardo.

---------- Forwarded message ----------
Date: Thu, 14 Jan 1999 19:51:27 -0300 (EST)
From: Eduardo B. Fonseca
To: sdl at surfnetcity.com.au
Subject: Help!

Hello guys!

I’m a newbie at game programming. I live in Brazil, and I’m starting
college this year. I’ve developed a lot of Unix Network servers and such,
and now I wanna integrate everything making an online game. I develop
using an O2 Graphics Workstation, a PowerMac 8500/132 (with MacOS,
LinuxPPC and BeOS) and a Toshiba notebook (running Windows 98 with Visual
C).

Man…Mac OS is really bad…ya needz to grow up. Other than that…me and
you need to get in touch.

I have a lot of questions… here I go :slight_smile:

  • I’m developing the client code base using LinuxPPC (guess why)

I give up…tell me why?

and doing
graphics, animations using the O2 (althought I develop a lot on the O2 via
X-Windows to the LinuxPPC).

What is an O2?

I wanna know if there is an widget set
compatible with SDL… I mean, a library of graphic controls to use inside
a game, like textboxes (for online chatting), buttons, etc… Preferably
machine-independent :slight_smile:

Dude…as I said…me and you needz to get in touch. I sense some magic here.

  • I would like ask if someone has some kind of template or sample
    workspace to use with Visual C++.

Not around Visual C++, but around gcc / ANSI C.

  • ahh… Is SDL compatible with Codewarrior for Windows?

Should be.

  • What about a simple 3D engine? (that’s compatible with SDL… or at
    least easy to be ported).

Check out DOOM source…eh…there is also dis thing called OpenGL.

Sorry for the lot of questions… Thanks a lot!

Dude…as I said twice before, we needs to get in touch.

Thanx,

Paul Lowe
spazz at ulink.net

Since no one replied me, I will try once again :slight_smile:

Thanks!

Eduardo.---------- Forwarded message ----------
Date: Thu, 14 Jan 1999 19:51:27 -0300 (EST)
From: eduardo@fnn.net (Eduardo B. Fonseca)
To: sdl at surfnetcity.com.au
Subject: Help!

Hello guys!

I’m a newbie at game programming. I live in Brazil, and I’m starting
college this year. I’ve developed a lot of Unix Network servers and such,
and now I wanna integrate everything making an online game. I develop
using an O2 Graphics Workstation, a PowerMac 8500/132 (with MacOS,
LinuxPPC and BeOS) and a Toshiba notebook (running Windows 98 with Visual
C).

I have a lot of questions… here I go :slight_smile:

  • I’m developing the client code base using LinuxPPC (guess why) and doing
    graphics, animations using the O2 (althought I develop a lot on the O2 via
    X-Windows to the LinuxPPC). I wanna know if there is an widget set
    compatible with SDL… I mean, a library of graphic controls to use inside
    a game, like textboxes (for online chatting), buttons, etc… Preferably
    machine-independent :slight_smile:

  • I would like ask if someone has some kind of template or sample
    workspace to use with Visual C++.

  • ahh… Is SDL compatible with Codewarrior for Windows?

  • What about a simple 3D engine? (that’s compatible with SDL… or at
    least easy to be ported).

Sorry for the lot of questions… Thanks a lot!

Regards,

Eduardo B. Fonseca
eduardo at fnn.net

These questions belong on the SDLplus mailing list, so I’m posting followups
to that list.

  • I’m developing the client code base using LinuxPPC (guess why) and doing
    graphics, animations using the O2 (althought I develop a lot on the O2 via
    X-Windows to the LinuxPPC). I wanna know if there is an widget set
    compatible with SDL… I mean, a library of graphic controls to use inside
    a game, like textboxes (for online chatting), buttons, etc… Preferably
    machine-independent :slight_smile:

There’s nothing big that has been ported yet, but for simple applications
the gui library in the SDL-demos archive (0.9.x) might do the trick.
Download the development examples archive from the download page:
http://www.devolution.com/~slouken/SDL/download.html

  • I would like ask if someone has some kind of template or sample
    workspace to use with Visual C++.

This is frequently asked. When I get a chance (since I now have access
to VC++) I’ll put together a sample application using VC++.

  • ahh… Is SDL compatible with Codewarrior for Windows?

I’ve no idea.

  • What about a simple 3D engine? (that’s compatible with SDL… or at
    least easy to be ported).

Software 3D tends to be slow, but if you’re really interested, I have
the source to the Crystal Space engine which I ported a while ago.

Sorry for the lot of questions… Thanks a lot!

No problem!

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Paul-

Oh god. How many times did you post this?

2 times, sire :slight_smile:

Man…Mac OS is really bad…ya needz to grow up. Other than that…me and
you need to get in touch.

Well… MacOS runs quake. So it’s not soooo bad :slight_smile:
Even John Carmack agree with me… and he does not need to grow up
(neither do I ;))

I give up…tell me why?

Well, because it’s one of the fastest linuxes around :slight_smile:

What is an O2?

Silicon Graphics O2 Workstation. http://www.sgi.com

Dude…as I said…me and you needz to get in touch. I sense some magic here.

Here I am :slight_smile:

Check out DOOM source…eh…there is also dis thing called OpenGL.

Ya… I know that now. Thanks for telling me :slight_smile:

Thanks for everything…

Eduardo B. Fonseca
eduardo at fnn.net